koth_towers

koth_towers a9

Updates will be slowed down a lot now, because of school and stuff attached to school. Notable inclusions in this update:

-Made the point structure into a hut, to block sightlines and give attackers more cover.

-Closed up the dropdown window in house

-Made a new passage from the right side of the stairs area to the room with the ramp with the railing.

-Moved the pillar in the stairs area, and made a house out of it

-Added clipping to a few jumps from displacement to brush

-Brushwork improvements.
So the feedback has been a bit low recently, so i decided to make some preperation for the beta face, like cleaning up messy brushwork, and low detailing. Todays prebeta adds grass displacements at spawn, and at the left side of the map ramp.
A smaller update, but a needed one nontheless.
-Opened up tunnels to one big room
-Brushwork improvements
-Skybox improvements
-Fixed some exploits where you could see through walls if you rocket jumped high enough.
-widened the ramps from spawn to the big building
-removed previous middle spawn exit
-added a ramp that leads to courtyard.
fixed overpowered spawncamping sightline
-Added a proper skybox in stead of a giant box
-It's still a bit janky, but I'll iron it out in future updates
-Put the spawn area a bit higher so the attacking team aren't a bunch of anakins
-Improved the lighting a bit.
-I hope playtesters will leave some usefull feedback now in stead of that the lighting sucks.
so the giant tower thing was a bit of an experiment, and people reacted badly to it, so i redesigned the point again, and im much more satisfied with the result! Included are images from the new point.

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In this update, i overhauled the entire central point to be a massive pillar. this update is still expiremental, and i might change it again, hence the _exp in the string.
I Overhauled a lot of things. Some notable examples are:
-Lowered the point a bit
-Overhauled the left entrance to stairs. From now on, i will be referring to it as "tunnels"
-Changed about the right entrance to stairs
-Added a thin ridge to climb from stairs to the platform with the health and ammo.
-Fixed symmetry issue
-Changed the clipping on the stairs from player clipping to normal clipping.