koth_towers

koth_towers a9

Not as major as a3, but still a substantial update.

-Properly marked the capture area
-Added pillars and huts to the stair area (youll see what i mean).
-Added healthpack behind the pillar at the bottom of the stairs.
-All these pillars and health packs should make for substantial cover when pushing stairs.
Not as major as a3, but still a substantial update.

-Properly marked the capture area
-Added pillars and huts to the stair area (youll see what i mean).
-Added healthpack behind the pillar at the bottom of the stairs.
-All these pillars and health packs should make for substantial cover when pushing stairs.
In this update, i have put the point higher, and overhauled the rest of the map to accomodate this. A few of the things i did are:

-Replaced displacements with stairs
-Redesigned scout only health pack room to make it railing room.
-Removed window in the inside area, and moved it to the side of the building.
-Overhauled the start of the left side of the map (removed shutter and replaced it with a "maze".

I hope this will solve the complaints of long sightlines and an open middle point.
-Added walls as cover on the point
-Applied a brighter wall texture to inside areas, to help with visibility and contrast. Note: these textures are temporary
-Lowered the inside area
-Redesigned the first inside area
-Made all slopes less steep
-bunch of other things i probably forgot to mention