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KotH koth_spillway rc2

Compact KOTH map set in a hydroelectric dam

  1. pont

    aa pont look at my fursona

    Messages:
    82
    Positive Ratings:
    78
    CHANGELOG:

    - art pass!
    - made battlements windows one-way (mid-facing side is now opaque)
    - reduced amount of cover damside
    - submerging viewpoint in damside water no longer banishes you to the shadow realm
    - lowered sewer water to ankle height (8hu), removed teleporter nobuild and extinguish trigger
    it was a janky and nonstandard gameplay element. fuck that.
    - adjusted mid interior cover, blocked crack sightline
    - clipped doorways, big sewer pipes

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  2. pont

    aa pont look at my fursona

    Messages:
    82
    Positive Ratings:
    78
    CHANGELOG:

    - clipped mid pillar bevel
    - propjumps at turbines are now equal on both sides
    - made damside pipes nonsolid
    - changed damside fences
    - tightened clipping on mop and bucket in RED battlements
    - adjusted spawnrooms
    - fixed func_smokevolumes in spawnrooms
    - added frames to detail doors
    - added trim to damside windows
    - adjusted spawnroom pipes
    - added trim to damside diamondplate metal floor
    - ronck
    - removed collisions from sewer tunnel caps
    they weren't acting solid anyway and were causing some impact particle weirdness
    - slightly brightened missile room lighting
    - fixed flickering on secret

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  3. pont

    aa pont look at my fursona

    Messages:
    82
    Positive Ratings:
    78


    CHANGELOG:

    - adjusted spawnpoint directions
    - improved cubemaps:
    -- fixed weird cubemaps on floor leading out of team bases to damside
    -- upped cubemap resolution and improved placement of cubemaps for reflective windows
    -- turbines now appear in mid cubemaps
    - changed lobby stairs to diamondplate metal
    - changed helipad overlay
    - fixed missing overlays on damside fence signs
    - fixed red barrel in BLU lobby

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  4. pont

    aa pont look at my fursona

    Messages:
    82
    Positive Ratings:
    78
    CHANGELOG:

    - updated soundscapes
    -- fixed audible water before the spillway opens on point capture

    got lucky with the repack compression and somehow saved 3MB. no idea. don't ask.

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  5. pont

    aa pont look at my fursona

    Messages:
    82
    Positive Ratings:
    78
  6. pont

    aa pont look at my fursona

    Messages:
    82
    Positive Ratings:
    78
    rc1c
    CHANGELOG:

    - changed helipad diamondplate from white to grey to alleviate HDR issues

    - clipped vents over short spawn exit
    - adjusted detail door in RED lobby to make it clearer it doesn't open

    - mid cubemaps now correctly reflect the control point


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  7. pont

    aa pont look at my fursona

    Messages:
    82
    Positive Ratings:
    78
    rc2
    CHANGELOG:

    - brightened team exits onto damside

    - stair clips are now blockbullets
    - fixed unassigned overlay faces
    - adjusted displacements by sewer tunnels
    - added no entry sign to BLU spawn detail door
    - fixed z-fighting on capture zone railings
    - fixed misaligned light in RED spawn
    - remembered to update soundscape file
    rc1c didn't have soundscapes packed because i'm a fuckin dumbass

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