- added mission briefing photos
huh. thought i did that already.
- fixed soundscapes not resetting on new round
turns out env_soundscape is amongst the small number of entities that don't reset on new rounds.
also turns out that OnMultiNewRound doesn't fire in KOTH, but OnMapSpawn does. wild.
- fixed a bunch of areas under stairs being blockbullets'd instead of playerclipped
- damside grating clipping is now blockbullets instead of playerclip
- clipped pipes above the shutter door at mid
- fixed a bunch of pipes in each spawnroom having collissions
- handtruck in tunnel beneath mid is now nonsolid
-- added small blockbullets on its wheels to prevent hiding stickybombs
- fixed observer point half-obscured by a pipe
- clipped barrels by BLU computers
world's shittest pixel walk
- removed the Single Prop used from snowycoast assets
- fixed missing clipping next to stairs beside point on BLU side
- fixed pipes clipping into metal trim on mid
- updated matte pipe edits to new versions
oh my god i had to repath every fucking pipe model
- fixed some helipad brushes not being tied to func_detail