koth_simple

KotH koth_simple A5

Dworzo

L1: Registered
May 7, 2016
26
1
User TMB help me. He made some changes:
He changed the textures (now all textures is good), he changed the map ilumination (now is better), now you can see the spawn stop (I dont know what he mean), he changed the clips and he fixed a problem with the ramp of the center of map

Read the rest of this update entry...
 

Dworzo

L1: Registered
May 7, 2016
26
1
here is
 

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  • A4Point.jpg
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Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Well, one, I see purple-and-black checkerboards on the control point model indicating missing cubemaps. 2nd of all, that's a rather large capture area you have there without much cover.
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
Well, one, I see purple-and-black checkerboards on the control point model indicating missing cubemaps. 2nd of all, that's a rather large capture area you have there without much cover.

It seems possible that the map is still overscaled.
 

Dworzo

L1: Registered
May 7, 2016
26
1
Well, one, I see purple-and-black checkerboards on the control point model indicating missing cubemaps. 2nd of all, that's a rather large capture area you have there without much cover.

How to fix cubmaps problem?
Covers like in this picture ok? there is 1024x1024 with inside 4 columns and 2 walls
 

Attachments

  • A4Pointcover.jpg
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Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Now, add something to designate what's actually the capture zone. I assume it's not just the control point model itself, so have something to mark off the capture area.
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
Not exactly. Unless the capture zone is that big. I'd recommend using hazard stripe instead either as func_detail or overlay.
 

BigBang1112

L1: Registered
Oct 25, 2015
27
4
It looks pretty great from screenshots. I always wanted to create a map like this, but my map results aren't always great. :/
Good job, looking forward for updates!
 

Dworzo

L1: Registered
May 7, 2016
26
1
My second feedback list:
- needs more ammo/health pickups (WIP)
- this is one enormous sightline (done)
- layout seems very maze like, and there doesnt seem to be any arrows or signs (done)
- there really is no decent way around the point, only through it (done)
- sniper is op on this map (done)
- layout needs work (done)
- little flat (WIP)
- uneven and not clipped (done)
- weird corner (done)
- you can exploit into enemy spawn with a teleporter (WIP)
- the space between spawn and the point is too large -
Heavy time is 23 seconds (Between spawn and the point ) . Is it too large space between spawn and the point?
Maybe I need 19 seconds? I need answer i dont know what i must do :(

I changed layout for 19 seconds but it looks very bad :confused:
 
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