koth_simple

koth_simple A5

I did the borders around the capture zone trigger. capture zone size is 512x512

Attachments

  • A5CaptureArea.jpg
    A5CaptureArea.jpg
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User TMB help me. He made some changes:
He changed the textures (now all textures is good), he changed the map ilumination (now is better), now you can see the spawn stop (I dont know what he mean), he changed the clips and he fixed a problem with the ramp of the center of map

Attachments

  • A4Screen1.jpg
    A4Screen1.jpg
    139 KB · Views: 110
What I made:
  • I made center route longer .
  • Left and right route is empty/clean so i added some stairs , covers/walls.
  • I added some covers around capture zone
  • I made pit smaller.
  • I changed capture zone size (1024x1024 with covers inside and stairs outside).
  • I made cotrol point highter and spawn point lower .
  • I fixed skybox
  • I added pickups
  • I gave each door its own trigger
  • I added playerclip brushes
  • I added poper starting camera
  • I changed sun angle and other settings
I have some questions:
  • what do you think about my pickups layout ?
  • what do you think about scale and proportions ?
  • what do you think about composition?
  • how can i find some leaks ?
  • what do you think about all map layout? is it good logic and gemplay design ?

Attachments

  • screen1.jpg
    screen1.jpg
    92.1 KB · Views: 97
  • screen2.jpg
    screen2.jpg
    148.3 KB · Views: 96
  • top-down.jpg
    top-down.jpg
    141.1 KB · Views: 82
I made little fix.
Now you can get out of the ditch.