Koth_Shipment_Event

KotH Koth_Shipment_Event RC1

Suna

What's a greybox?
aa
Nov 10, 2017
416
627
Koth_Shipment_Event - Halloween version of my own map, Koth_Shipment

Halloween came early this year!...wait, late? Whatever.
Spooky map time!
(made for the Nightmare before Christmas 2017 community showcase)

More or less meant as mapping practice, but i'm happy with how it's turned out so far.

Features:
It's raining bosses, hallelujah!
-A boss is randomly picked to enter play every so often. If monoculus/merasmus is spawned, the HHH has a chance to spawn alongside them.

Rot in purgatory!
-pretty standard, but it's nice

Might and Magic!
-I felt spells would distract from the gameplay of the map due to the small size, so they are only available to pickup in the underworld.

BOOM!
-What halloween map would be complete without pumpkin bombs?!

Who ya gonna call?
-noone, because there's no ghosts here

Neverending pit of death and despair!
-now with 30% more ending

Bugs:
Merasmus is bad at playing hide and seek, obviously out of practice.
Merasmus has left the Bombinomicon in purgatory. This prevents it from giving players a bomb head, allowing crits on merasmus. To compensate, all players receive crits when he spawns, up until he leaves.
Some lighting/clipping issues.
Bosses will sometimes overstay their welcome.
Monoculus will sometimes decide to adventure into the neverending pit.
You can't see what spells you pick up.
Occasionally multiples of the same boss will spawn. This can be avoided by disabling waiting for players before a match starts.
 

Suna

What's a greybox?
aa
Nov 10, 2017
416
627
-Re-did most of the map, focusing on the point area.
-Bosses now spawn at a fixed interval, rather than randomly.
-Only one boss can be active at a time
-Many lighting and clipping fixes (still some lighting improvements to come though)
-Merasmus is still broken lol
-Skybox renovated
-Lava and underworth 'hurt' values adjusted to be fairer to the player

Read the rest of this update entry...
 

Suna

What's a greybox?
aa
Nov 10, 2017
416
627
-Fixed several props not animating/appearing properly
-Altered spawn rates of bosses
-Improved the lava areas in the spawn courtyards (now actually sets you on fire!)
-Enabled spell HUD (finally)
-Ghosts now spawn on point capture
-Additional effect for point capture
-Added extra geometry for the spawn building
-Added some extra props and moved others
-Added/altered some additional geometry in out-of-play areas

if you're wondering where "merasmus gets bored" has gone, that actually developed too big for the map to handle, crashing the game when it's triggered. Instead it will be its own map, coming soon™.
20180608003830_1.jpg


Read the rest of this update entry...