koth_metropolis

KotH koth_metropolis a6

The Default Guy

L1: Registered
Jul 29, 2016
21
1
Version a2a:
-Lowered the arch above the point.
-Removed the angled walls near the point.
-Extended Sniper Balcony forward to be in line with the fence on the left and to provide teams with a bit more room under Balcony.
-Altered the left route from spawn to remove a Sniper Sightline as well as make the left route take slightly longer.
-Altered the entrance to the main room to remove a Sniper Sightline and make the route through mid slightly faster.
-Closed up the Skybox around the Spawn area for better performance and faster compile times
-Added some nodraw textures on faces that aren't visible.
-Removed unnecessary clip brushes.
-Fixed some overlays not appearing.
-Fixed some incorrect clip brushes.
-Fixed some incorrect Hint/Skip Brushes.
-Fixed an issue regarding stickies being able to be placed at the doors and having them stay in place in midair.

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Last edited:

The Default Guy

L1: Registered
Jul 29, 2016
21
1
Mostly changes that make my life easier, some gameplay changes, and some optimization improvements.

Version a2b:
-Added more nodraw textures on faces that aren't visible.
-Added more props for decoration.
-Tidied up some sloppy brushes.
-Replaced dev textures to proper ones in areas that are for decoration.
-Tidied up the Skybox.
-Removed Sniper sightline from the shutter doors at mid to the left route from spawn.

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The Default Guy

L1: Registered
Jul 29, 2016
21
1
Version a3:
-Map name has been decided, I've chosen the name "Metropolis".
-Changed the medium health packs at the point to small ones to make it harder for teams to defend.
-Nerfed a potential sniper sightline from right side to point.
-Lowered the fence on the left side to make it easier to rocket jump over.
-Moved the wall of the Sniper balcony backward and widened the windows in order to make Sniper slightly more powerful on offense.
-Changed the small ammo pack in the flank balcony to a medium one to help spies with cloak regenerate cloak.
-Added 2 small fences at the ramps leading to the point to serve as cover for teams approaching the point.
-Separated ammo and health packs a bit more to avoid players accidentally taking ammo or health when they didn't want to.
-Replaced some of the crate props with brushes to improve gameplay.
-Decorated Team spawns to look like subway stations.
-Added some props on top of the boxes near the bridge on the right side to avoid a potential Sniper sightline.
-Changed skybox texture.
-Added Areaportal entities tied to the spawn doors.
-Added non-playable areas for decoration.
-Changed the boxes on the left side to a more conventional wall.
-Lowered the doorway from the right route from spawn to the right side to avoid a potential Sniper sightline.
-Added some props for a bit more decoration.
-Fixed an issue with brush faces not drawing when approaching the crates near the flank balcony.

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The Default Guy

L1: Registered
Jul 29, 2016
21
1
Version a3a:
-Added a custom "Soldier bombing" decal to the left side behind the fence.
-Added a custom subway station sign referencing the mvm map Mannhattan.
-Set fade distance for some props that didn't have them.
-Added some props for decoration.
-Increased lighting in the decorative area near the flank balcony.
-Added non-playable areas for decoration.
-Added more Hint/Skip Brushes for optimization.
-Added Soundscape entities.

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The Default Guy

L1: Registered
Jul 29, 2016
21
1
-Remade most of the Hint/Skip brushes from scratch to greatly improve optimization.
-Deleted unnecessary brushes that were used for decoration but weren't actually visible.
-Added Areaportal entities for optimization.
-Added props for decoration.
-Added Team decals for decoration.
-Added func_occluder brushes for optimization.
-Changed the fence to the left of the main shutter from a brush to a displacement.
-Replaced nodraw textures with dev textures on brush faces that can be seen during normal gameplay.
-Added nodraw textures on faces that aren't visible during normal gameplay.
-Added player clip brushes on the pipes at the right side so that players don't get stuck on the pipes.
-Fixed some misaligned props.

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The Default Guy

L1: Registered
Jul 29, 2016
21
1
Version a3c:
-Fixed a problem regarding an Areaportal window that was in the doorway on the bridge at the sniper balcony. It would unload the entire room when looking at it from a specific angle.
-Fixed some custom overlays not rendering on the subway station signs at spawn.
-Set fade distance for some props that didn't have them.
-Changed some clip brushes so that nav meshes aren't created in non-playable areas.
-Added exit signs above the doors at spawn.
-Added more Hint/Skip Brushes for optimization.
-Added an info_obeserver_point looking at the point so that people joining for the first time aren't greeted by the never-ending void.
-Fixed the bridge on the red side that had unusual geometry.

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The Default Guy

L1: Registered
Jul 29, 2016
21
1
Version a4:
-Textured both spawn rooms to make them look more like subway stations.
-Textured the inside of the main buildings.
-Textured the Arch above point, the left side, and the flank routes and flank balcony for both teams.
-Changed the spawn doors from static props to dynamic props.
-Added more nodraw textures on faces that aren't visible during normal gameplay.
-Altered the blockbullets brush at the fences to the left of the shutters to be more accurate to the fence's geometry.
-Removed the right window from the sniper balcony and widened the left window. The right window was useless since all of the angles are obstructed by cover; the left window has angles that arent obstructed.
-Fixed some env_soundscape entities inside sniper balcony that were too big and could play indoor ambiance if the player jump below the sniper balcony, near the full ammo pack.
-Added a custom "DO NOT FEED" overlay at batts (right side).
-Improved the lighting for both spawns. (They now have light_spot entities instead of regular light entities)
-Improved the lighting in batts.
-Improved the lighting in the main buildings.
-Added light fixture props in the areas that had their lighting improved.
-Added signs that direct players to batts and to the control point.
-Moved the pipes in batts to be closer to the arch, mostly done to make space for the new light fixture props.
-Replaced the handrail brushes in the main buildings with props.
-Added some props for decoration on the second floor of the main buildings.
-Added Hint/Skip brushes in the main buildings for optimization.
-Replaced the orange walls on batts and left side with 2fort sniper fences. (It's not a TF2 map until you have the 2fort sniper fence somewhere)
-Widened left side a bit more to provide a bit more covers for teams that are retreating.
-Added handrails near the top-secret room that is not a secret.
-Made the ramp that connects batts to the back of main less steep.
-Fixed the big satellites dishes fading out too soon.
-Changed the main shutter props to brushes.
-Added a super cool texture at both spawns.

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The Default Guy

L1: Registered
Jul 29, 2016
21
1
Version a4a:
-Removed the 4 wooden fences at the ramps leading to the point. They made the path towards the point too claustrophobic.
-Moved the Health and ammo packs in the main buildings to the left so that they aren't directly below the dropdown.
-Added a custom Sniper PSA overlay in the sniper balconies.
-Improved lighting in the right route from spawn to batts.
-Improved lighting in the middle route from spawn to the main building.
-Improved lighting on the second floor of the main buildings.
-Extended the funt_nobuild brush to cover the area outside of the shutter door.
-Changed the handrail brushes to props in the right route to batts.
-Widened the right route to batts and added props for decoration.
-Added more props to the non-playable area to the left of spawn.

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The Default Guy

L1: Registered
Jul 29, 2016
21
1
Version a4b:
-Improved lighting in the top-secret room.
-Added Hint/Skip brushes for Optimization.
-Fixed an issue regarding the right route from spawn to batts not being the same for both teams.
-Fixed an issue regarding the BLU team logo on the left side not appearing.
-Added env_cubemap entities.
-Added a 3D Skybox.
-Improved lighting in the subway stations.

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The Default Guy

L1: Registered
Jul 29, 2016
21
1
Version a4c:
-Added some props for decoration.
-Fixed a misaligned texture of a warning sign on a gate on the left side.
-Added and changed some cubemaps.
-Fixed some misaligned textures.
-Added more nodraw textures on faces that aren't visible during normal gameplay.
-Added custom texture of a subway system map to both spawns.
-Improved the lighting in the sniper balcony and the staircase that leads to it.
-Set the BrightnessHDR values of every light source to be the same as their Brightness value.

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The Default Guy

L1: Registered
Jul 29, 2016
21
1
Version a4d:
-Made the health and ammo packs be perfectly symmetrical on both team sides (they were previously rough approximations)
-Changed the patch textures underneath the health and ammo packs to be 1 patch for each pack instead of 1 big patch that was under both packs.
-Improved the lighting in the non-playable area next to the flank balcony and added a sign that says "Trespassers will be VIOLATED" because I find it REALLY funny.
-Added some props for decoration.
-Added subway trains at both spawns that leave at the beginning of each round.

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The Default Guy

L1: Registered
Jul 29, 2016
21
1
Version a5:
-Added a custom First Aid sign texture next to the resupply lockers at both spawns.
-Lowered the right wall in batts.
-Changed the flank route so that instead of it leading to the enemy's batts, it leads to point.
-Removed the Flank balcony and the bridge connecting it to the Sniper balcony.
-Lowered the point and changed the cover.
-Raised the roof of the main building, sniper balcony, and batts.
-Extended Sniper balcony forward to be in line with the wooden fence on the left side.
-Moved health and ammo packs that were on point to different locations to better suit the new point layout.
-Changed/Added Hint/Skip Brushes for optimization.
-Changed Clip brushes.
-Extended the wood fence on the left side to remove a potential sniper angle.
-Added some overlays for decoration.
-Added some props for decoration.
-Added more nodraw textures on faces that aren't visible during normal gameplay.
-Changed/Added Areaportal entities for optimization.
-Added more skybox props to decorate the 3D skybox.

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The Default Guy

L1: Registered
Jul 29, 2016
21
1
Version a5a:
-Fixed a potential Sniper sightline from the Sniper balcony all the way to the back of batts.
-Expanded the main buildings so that there is more space to fight inside.
-Shrunk Sniper balcony a bit and moved the stairs forwards so that instead of it being 2 separate staircases, it's just 1.
-Removed the Orange crates in the main building and made it so that players can just walk through the main building and the staircase that leads to the Sniper balcony.
-Added some overlays for decoration.
-Changed the handrail brushes at the left route of spawn to props.
-Edited some Hint/Skip brushes.
-Added more nodraw textures on faces that aren't visible during normal gameplay.
-Fixed an issue of getting stuck on the wooden fences on mid if you crouch next to them.
-Improved lighting under Sniper Balcony.
-Made the barrel stacks near mid higher to avoid scouts jumping on them and then jumping to sniper balcony to get a free sniper kill.
-Added some props for decoration.

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The Default Guy

L1: Registered
Jul 29, 2016
21
1
Version a5b:
-Added a metal grate to the floor on the sniper balcony that lets players above safely see who is below and vice/versa.
-Tweaked the stairs in the main building.
-Added some overlays for decoration.
-Fixed some misaligned light fixture props.
-Fixed a nodraw texture on a face that is visible during normal gameplay.
-Updated some Hint/Skip brushes to match the current map geometry.
-Added some props for decoration.
-Tweaked the ramp in the middle route from spawn.
-Added blocklight brushes in the shutter doors in the main buildings to block light from the outside when compiling the map.
-Increased the brightness of the lighting on the first floor of the main buildings.

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The Default Guy

L1: Registered
Jul 29, 2016
21
1
Version a6:
-Moved both spawns back to create more space outside of spawn.
-Moved both sides so that there is more space on mid.
-Added medium ammo and small health pack on the second floor of the main buildings.
-Removed the flank route from the left side to point.
-Changed the layout of the left side so that it has the same height as the point, making it easier for teams to push from that side.
-Changed some Hint/Skip brushes.
-Removed the health packs at the point; now it's just ammo packs.
-Increased the capture area of the point.
-Changed batts so that it's more enclosed and so that the arch faces to the left.

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