- Jul 29, 2016
- 30
- 1
Last edited:
Version a7:
Weird update cause I picked up the map after several years.
-Removed unnecessary details and props to make changes way easier.
-Reworked right side and added a one way flank route that leads to the enemy's left side.
-Reworked left side so that it has a area that overlooks the point.
-Lowered the point to make it fairer for the team that doesn't have the point to attack
-Added area portals in the 2 left paths after spawn for optimization.
Version a7a:
-Added barrels to cover up some potentially problematic sniper sightlines.
-Fixed some texture mistakes.
-Lowered the ground right before the point so that the angled slops on the point aren't so high compared to the surrounding grounds. (Did this to avoid sniper sightlines)
-Made right side brighter for better visibility.
-Added mot Hint brushes and area portals for optimization.
-Fixed some props fading out before they should.
-Added more lighting to left side for better...
Version a7c:
-Fixed a misplaced nodraw texture on Red right side.
-Made the wooden fences taller on left side to avoid sniper jumping on top of them from the ledge in the window on sniper nest.
-Lowered the ground underneath sniper nest to also avoid sniper being able to headshot across the point from that area.
-Added a slope on the short wall on left slide to allow soldiers to rocket jump over the wooden fence more easily.