I had stopped working on this map for nearly a year, and now I'm finally back. And with this update comes a good few large changes and adjustments. I hope that I can receive more playtesting to help figure out the future of this map, as that is what I really need more than anything else in the development of this map.
Anyways here's the changelog...
---In no particular order---
-Replaced the boxes that were being used as the climb up to battlements with proper stairs
-Replaced the boxes near the lower flank platform with proper stairs -- in doing so I also changed the stairs/entrance into the elevator room
-Added a third forklift near the point for more cover and to block sightlines
-Shifted the two sets of barrels along the wall adjacent to the elevator shaft
-Changed the geometry of the main building and surrounding area
-Raised the roof and widened the section of the building near the rotation catwalk
-Lowered the smaller roof adjacent to the aforementioned main building to allow access to scouts w/o unlocks
-Minor shifts and changes to props and brushes under and around the aforementioned main building
-Removed the player clipping on top of the Japanese-styled roof model
-Added another car in the street below battlements stairs for more cover
-Shifted and changed several props, brushes, etc. around the map for various reasons
And that's about it. Thanks for all the support with the map.
Read the rest of this update entry...