KOTH Metro b9

First serious map, designed around highlander.

  1. KOTH_Metro Beta 9 Update -- Nearly a year long hiatus

    I had stopped working on this map for nearly a year, and now I'm finally back. And with this update comes a good few large changes and adjustments. I hope that I can receive more playtesting to help figure out the future of this map, as that is what I really need more than anything else in the development of this map.
    Anyways here's the changelog...

    ---In no particular order---
    -Replaced the boxes that were being used as the climb up to battlements with proper stairs
    -Replaced the boxes...
  2. KOTH_Metro_b8 Spawn and "flank/hut" overhaul update

    I completely re-did spawn and rollouts in this version. Changed out the one-building spawn/rollout system from the last version. It's now a -- Spawn room(Train station when I get to detailing) to a train yard, to through-building rollouts, one of which, is a street that goes under a building. Also drastically changed the flank area.

    CHANGELOG - Koth Metro B8
    • Overhauled spawn and rollouts, completely different.
    • Added Walkway/underpass crossing from the flank building to the...
  3. Whoops wrong map version, I forgot to compile again... bruhhhh

  4. Koth_Metro Beta 6 Update

    I know I just jumped from beta3 to beta6 and also I know it should really be in alpha stage but forget about that for now.
    I've been updating it daily and kept putting it on serveme for playtesting. So I kept having to change the version every time because I can't replace a map on serveme.
    I finally got around to updating it on here today.
    I haven't finished doing everything I originally planned to do yet but I know what I need to fix. (Flank buildings, area around the ticket booth, spawn,...