Kakariko Village

Discussion in 'Map Factory' started by Beetle, Sep 3, 2010.

  1. Beetle

    Beetle L9: Fashionable Member

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    This is a recreation of the village in Legend of Zelda: A Link to the Past made into a 3-point control point map. All the custom textures/sprites were made by me, and all the custom models were made by AgeNt_.

    I have not tested the gameplay, but I don't expect it to be perfect considering its as close to the original village layout as possible (for me). I'd still like to see how it plays though.

    Thanks
     
    Last edited: Sep 19, 2010
  2. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Looks like sniper heaven. Not to mention wrangler sentries could horribly exploit those roofs and sight lines.

    It's a wonderful effort but as you seem to already realise, the closer to one game from another, when porting an environment, the less it compliments that games gameplay.
     
  3. Sergis

    aa Sergis L666: ])oo]v[

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    original Zelda layout probably wasn't created with TF2 in mind :p so most likely you'll need to 'teamfortressize' the environment



    also looks like all the map is visible at once. how's the optimization there?
     
  4. Beetle

    Beetle L9: Fashionable Member

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    The optimization is fine. Its not a big map, and none of it is complicated.

    I plan on making a separate map with these textures that is more tf2-ified but is still recognized as zelda. But I'd like to think this is a nice test run. Trust me, I don't want this going in the same direction as the mario kart maps.
     
  5. Lancey

    aa Lancey Currently On: ?????

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    You replaced the bird statue with a control point :(
     
  6. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Now do Fourside.
     
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  7. Okrag

    aa Okrag Wall Staples

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    Make fourside as a chimera hunt map.
     
  8. Beetle

    Beetle L9: Fashionable Member

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    Am I being made fun of?
     
  9. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    No, Make Fourside.

    I am being totally serious.
     
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  10. Dr. Spud

    aa Dr. Spud Grossly Incandescent

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    This actually looks really cool. Great job!
     
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  11. Terwonick

    Terwonick L6: Sharp Member

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    I found a map of the village to compare beetle's to

    original:
    [​IMG]

    beetle's:
    [​IMG]

    pretty close if you ask me, he just needs to add water

    May I suggest you make it an A/D map with the stages being the different forms of the village, as from:

    -A Link to the past
    -Ocarina of time
    -Four Swords Adventures (not very popular, you could cut this one out and just make it 3 staged (if you really want to)
    -Twilight Princess
     
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  12. Beetle

    Beetle L9: Fashionable Member

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    I added water. The reason you can't see it is cuz I am far up into the void, and that's the only way I know how to take an aerial screenshot.


    and I thought 4 swords was a variant of Link to the Past.
     
  13. Terwonick

    Terwonick L6: Sharp Member

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    idk, but I'm pretty sure it was never that popular
     
  14. REEJ

    REEJ L7: Fancy Member

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    i'll just simply drop a comment that it looks really juicy, original and fun just by looking at the screenshots. good job
     
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  15. Nathan Quake

    Nathan Quake L1: Registered

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    Looks fantastic. Lots of effort and time spent, I see. Needs some work on the gameplay though, maybe some more hedges to block the sniper zones. Otherwise, really good job!
     
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  16. AgeNt_

    AgeNt_ L5: Dapper Member

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    we will be working on a separate map from this with tf2 styles. btw im the guy who did the models ^_^
     
  17. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    I would really love to see a Fourside or Onett.

    I can easily provide level maps, if needed.
     
  18. Sca.wingShade

    Sca.wingShade L1: Registered

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    I wonder if Death Mountain (preferably the dark version) would be possible? (Just a thought though, but it would be pretty interesting...)
     
  19. Beetle

    Beetle L9: Fashionable Member

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    Changelog a3 ( BIG CHANGES)

    - Added 3D skybox

    - Lowered setup time to 1 min (down from 2 mins)

    - Fixed overlapping sound (hopefully)

    - Added a working signpost that when you shoot it, activates a "WANTED!" message. (just like in the original, but more tf2-ified!)

    - (BIG CHANGE)...



    ...You now have an equally random chance to play the "Dark World" version of Kakariko Village. In it are:

    -all new textures

    -new background music

    -different health/ammo placement.

    NOTES:

    I made the Dark World version to match the layout in the original SNES game.

    You will only recieve a team point for capping both dark and light world villages. I'm working on fixing that so you get a team point every time you win a round whether it be light or dark.

    And yet again, give AgeNt_ a round of applause for contributing his plant and tree models within the map - both light and dark world versions.

    Leave me a comment, and tell me what you think!

    These are pictures of the dark world version. The light world, other than a few visual changes, remains unchanged visually and is also in the map.

    Download link updated
     
    Last edited: Sep 19, 2010
  20. dylstew

    dylstew L1: Registered

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    The map crashes my server ...