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KotH KABLOOIE A4

An interesting, risky and hazardous KOTH map!

  1. sans.

    sans. L1: Registered

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    KABOOM - A KOTH Map with some hazards.

    A King of the Hill map originally intended as a joke map. Contains:
    * 2 Kritz powerups on each side of the map;
    * 1 Uber powerup on each side of the map;
    * 4 sawblades at the exit of each team's spawn;
    * A "burning" area with some "spilled" oil in front of each team's spawn's tunnel exit;
    * Probably way too many sniping spots >:) ;
    * A secret underwater pathway to the control point;
    * An explosive surprise at the end of the round. ;)

    Cap the point to start the 3.5 minute timer for your team (yes, a longer one, obviously for more fun) and finish off your enemies with kritz that can be obtained from any of the two highest enemy towers. Just because there are always not enough kritz in this awesome game.

    Spawncampers, be aware of the hazards that are awaiting you in the enemy team's spawn. Those hungry blades and fire flames are more than ready to slice and fry you all!

    Those who stay longer on the battlefield will be rewarded with a spectacular view of the control point, with a little surprise.
     
  2. KayEf

    KayEf L1: Registered

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    Would be pretty nice to have some screenshots, just to letcha know ;D
     
  3. sans.

    sans. L1: Registered

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    Okay, sure :)
     
  4. sans.

    sans. L1: Registered

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    I would appreciate if some people playtested this map for me. I want to have some feedback on the design of the map. Thank you.
     
  5. n8five484

    n8five484 L2: Junior Member

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    Add it to the imp list on the TF2Maps Chat if you haven't already.
     
  6. sans.

    sans. L1: Registered

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    Hello, n8five48. I'm a new member of TF2Maps, so I don't know many things here yet. Could you please show how to add my map to the imp list?
     
  7. n8five484

    n8five484 L2: Junior Member

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  8. sans.

    sans. L1: Registered

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    Thank you very much, I'll add my map there.
     
  9. Melvin D Engineere

    Melvin D Engineere L4: Comfortable Member

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    There's already a map called koth kaboom from the 2016 April Fools' Gameday event


    You may want to change your map's name to something else.
     
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  10. sans.

    sans. L1: Registered

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    Thanks, I already updated the name.
     
  11. sans.

    sans. L1: Registered

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    Update A2:

    *Added a new side deck on the 3rd floor of the right kritz tower
    *Added protective glass to the window of the building containing the uber upgrade
    *Decreased the length of the map so that players could get to the point and engage in fights quicker
    *Changed the underground water tunnel slightly
    *Added fire particle effects to the area with spilled oil

    Playtesting and feedback needed.

    Read the rest of this update entry...
     
  12. sans.

    sans. L1: Registered

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    *Generally improved clipping
    *Added some more area to the side platform of the third floor on the front kritz tower
    *Added cliff surfaces to the sides of the central part (Now the water tunnel is fully hidden)
    *Improved flame particles under the tunnels
    *Added fire sounds for indication of fire near the spawn exit

    Read the rest of this update entry...
     
  13. Infomaniac

    Infomaniac L6: Sharp Member

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    This reminds me a lot of koth_trainsawlaser.
     
  14. sans.

    sans. L1: Registered

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    Yes, this map was inspired by it. Thanks to Crash! :)
     
  15. sans.

    sans. L1: Registered

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    *Removed the Crits and Uber upgrades
    *As a result, removed the third floors of the previously highest towers
    *Changed the place for the Uber upgrade to a defensive balcony
    *Added func_nobuild entities to stop Engineer exploits
    *Fixed Demomen not being able to plant stickies on the point
    *Added Frontline! pack props and textures (yay!), including:
    -hazard signs
    -helicopters
    -explosive barrels (were adjusted to be less damaging)
    -crates
    *Changed the medium ammopack near the point to a small and made it drop after the point is captured (needs gameplay testing)
    *Improved general lighting
    *Added arrow signs to help new players navigate
    *Enclosed the central point to balance Snipers gameplay
    *Improved player clipping
    *Reduced the map file size

    Testing and feedback needed.

    Read the rest of this update entry...
     
  16. sans.

    sans. L1: Registered

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