Fixed small errors.
*Removed the Crits and Uber upgrades
*As a result, removed the third floors of the previously highest towers
*Changed the place for the Uber upgrade to a defensive balcony
*Added func_nobuild entities to stop Engineer exploits
*Fixed Demomen not being able to plant stickies on the point
*Added Frontline! pack props and textures (yay!), including:
-hazard signs
-helicopters
-explosive barrels (were adjusted to be less damaging)
-crates
*Changed the medium ammopack near the point to a small and made it drop after the point is captured (needs gameplay testing)
*Improved general lighting
*Added arrow signs to help new players navigate
*Enclosed the central point to balance Snipers gameplay
*Improved player clipping
*Reduced the map file size

Testing and feedback needed.
*Generally improved clipping
*Added some more area to the side platform of the third floor on the front kritz tower
*Added cliff surfaces to the sides of the central part (Now the water tunnel is fully hidden)
*Improved flame particles under the tunnels
*Added fire sounds for indication of fire near the spawn exit
Update A2:

*Added a new side deck on the 3rd floor of the right kritz tower
*Added protective glass to the window of the building containing the uber upgrade
*Decreased the length of the map so that players could get to the point and engage in fights quicker
*Changed the underground water tunnel slightly
*Added fire particle effects to the area with spilled oil

Playtesting and feedback needed.