KotH Junks

Discussion in 'Map Factory' started by Smogg, Apr 2, 2012.

  1. Smogg

    Smogg L1: Registered

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    Junks (Alpha 4)

    The fourth version of Junks is now available for download!

    **Basic Stuff

    Current version: Alpha-Fourth revision

    Alpha releases
    First release: April 2, 2012
    Second release: April 15, 2012
    Third release: May-ish (Site Rollback)
    Fourth release: June 21, 2012

    Junks takes place in, well, a junk yard. Currently the map doesn't look very junky but I'm working on getting some scrap metal textures made and what not, so in up coming versions the map's art style should be much more true to its name.

    Questions, comments, and criticisms always welcome.

    -Smogg
     
    Last edited: Jun 21, 2012
  2. tyler

    aa tyler snail prince, master of a ruined tower

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    This loos pretty good! Just a guess, though: the barrels around the point are going to make it annoying to move around/attack/whatever.
     
  3. TheKieranator

    TheKieranator L6: Sharp Member

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    This looks pretty neat already. You've certainly got a good thing going here. I agree with yyler, the hill building is small already, and those barrels just obstruct the floor space even more. I've done some MS Paint-overs to help illustrate my two main bits of feedback.

    [​IMG]
    I am concerned that if one team gets pushed back to spawn, they may not be able to fight their way out easily enough. For the most part, it's an uphill battle, and the enemy might be able to hold the areas circled blue too easily. I could be completely wrong, and only actual testing will tell.

    [​IMG]
    This area on the left may be a bit of a sightline. If it turns out to be in testing, I would recommend putting a door in the frame so that Snipers would have to open the door to see out, and moving the health and ammo either back or outside so that Snipers can't heal straight after taking spam damage.

    And finally, here's an overview showing your main routes, which I have no problems with. [​IMG]
     
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    Last edited: Apr 3, 2012
  4. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    I basically agree with everything TheKieranator says.
     
  5. tyler

    aa tyler snail prince, master of a ruined tower

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  6. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    *claps*
     
  7. RaVaGe

    aa RaVaGe

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    Wow it's a very nice brushwork that you have here, just a tip for a further version, try to make your own blends to avoid the harsh cuts between your different floor material.
     
  8. xzzy

    aa xzzy

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    Those 45 degree angles you set the map edges on are super juicy, we don't get angles like that nearly enough.

    Hope you're using instances!
     
  9. RaceboatRacerX

    RaceboatRacerX L1: Registered

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    Hi Smogg, I thought it'd be better to keep my comments here so you won't have to refer to separate boards.

    [​IMG]

    I know one of your chief concerns right now is you feel the map is too small, and my suggestion here is shrinking the map, however I feel the corner area surrounding the train cars/silos is just too barren for my likings.

    I feel that the central area of the map is too vertically spaced out while being horizontally narrow at the same time. I think I was aiming to bring those proportions closer together with my suggestion. I also felt that the area between the train cars and the point was too big, so I felt moving the train cars in closer would tighten up that area and improve it.
     
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  10. Smogg

    Smogg L1: Registered

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    The map has been updated to koth_junks_a2. The download link has also been updated.
     
  11. Pocket

    aa Pocket func_croc

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    There is a disappointing lack of Chinese boats in this map.
     
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  12. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    I don't usually give praise to alpha submissions but i'm enjoying the look/feel of the gravelpit-y farmyard theme.

    One thing that looks weird though is the truck in the rubble. Either use something else like the large concrete blocks or remove the rubble because it looks odd as is.

    Looking forward to see how this progresses.
     
  13. Smogg

    Smogg L1: Registered

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    Map has been updated to Junks_a4. Download link updated as well.
     
  14. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    This is hella cool.
     
  15. Sergis

    aa Sergis L666: ])oo]v[

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    this looks pretty cool indeed, how have i never notice this map before? :D