** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\workshop\koth_development.vmf"
Valve Software - vbsp.exe (Jun 21 2018)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\workshop\koth_development.vmf
Brush 3173: bounds out of range
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/koth_development/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-4104.000000, 1032.000000, 3232.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-4104.000000, 1032.000000, 3232.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, -3072.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 1032.000000, 3232.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 0.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 1032.000000, 3232.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2048.000000, 1024.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 1024.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 1024.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2048.000000, 0.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 0.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1024.000000, 1024.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 1032.000000, 3232.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (0.000000, 1024.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 1024.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1024.000000, 1024.000000, -65535.996094))
WARNING: BSP node with unbounded volume (material: CONCRETE/COMPUTERWALL005D, near (1024.000000, 1024.000000, -65535.996094))
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\workshop\koth_development"
Valve Software - vvis.exe (Jun 21 2018)
2 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\workshop\koth_development.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\workshop\koth_development.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\workshop\koth_development.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\workshop\koth_development"
Valve Software - vrad.exe SSE (Jun 21 2018)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\workshop\koth_development.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.07 seconds)
1716 faces
1641660 square feet [236399104.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.000000
sun extent from map=0.000000
5 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
Build Patch/Sample Hash Table(s).....Done<0.0633 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 86/8192 1032/98304 ( 1.0%)
brushsides 535/65536 4280/524288 ( 0.8%)
planes 386/65536 7720/1310720 ( 0.6%)
vertexes 2196/65536 26352/786432 ( 3.4%)
nodes 762/65536 24384/2097152 ( 1.2%)
texinfos 65/12288 4680/884736 ( 0.5%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1716/65536 96096/3670016 ( 2.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 343/65536 19208/3670016 ( 0.5%)
leaves 771/65536 24672/2097152 ( 1.2%)
leaffaces 1953/65536 3906/131072 ( 3.0%)
leafbrushes 404/65536 808/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9047/512000 36188/2048000 ( 1.8%)
edges 4880/256000 19520/1024000 ( 1.9%)
LDR worldlights 4/8192 352/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 96/32768 960/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1248/65536 2496/131072 ( 1.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2207156/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 12898/393216 ( 3.3%)
LDR ambient table 771/65536 3084/262144 ( 1.2%)
HDR ambient table 771/65536 3084/262144 ( 1.2%)
LDR leaf ambient 4663/65536 130564/1835008 ( 7.1%)
HDR leaf ambient 771/65536 21588/1835008 ( 1.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/288 ( 0.3%)
pakfile [variable] 403/0 ( 0.0%)
physics [variable] 32599/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4246
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\workshop\koth_development.bsp
26 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\workshop\koth_development.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_development.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "koth_development" -steam