- Mar 2, 2018
- 124
- 4
If it plays for all players then it'd be a perfect alternative for ambient_generic when you wish to change the sound file, in point_commentary_node you can change it dynamically with addoutput while ambient_generic precaches its sound only when you spawn it.
Please tell me it works in multiplayer ;-;
Edit: after testing it does work in multiplayer! only problem is you can't spam it.
welp if you have like 60 different sounds you can use this one entity instead of 60 ambient_generics
Overall ambient_generic is better but in cases where you must have a lot of ambient_generics e.g playable piano :3 thi sis necessary
Please tell me it works in multiplayer ;-;
Edit: after testing it does work in multiplayer! only problem is you can't spam it.
welp if you have like 60 different sounds you can use this one entity instead of 60 ambient_generics
Overall ambient_generic is better but in cases where you must have a lot of ambient_generics e.g playable piano :3 thi sis necessary
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