Is point_commentary_node clientsided?

Mar 2, 2018
124
4
If it plays for all players then it'd be a perfect alternative for ambient_generic when you wish to change the sound file, in point_commentary_node you can change it dynamically with addoutput while ambient_generic precaches its sound only when you spawn it.
Please tell me it works in multiplayer ;-;

Edit: after testing it does work in multiplayer! only problem is you can't spam it.
welp if you have like 60 different sounds you can use this one entity instead of 60 ambient_generics

Overall ambient_generic is better but in cases where you must have a lot of ambient_generics e.g playable piano :3 thi sis necessary
 
Last edited:

ficool2

L4: Comfortable Member
Oct 28, 2017
161
232
point_tesla also allows to have its sounds changed with addoutput,m_soundname
(That's also how HL2DM/CSS scripters made sounds a decade ago when ent_create did not allow keyvalues)
 
Mar 2, 2018
124
4
point_tesla also allows to have its sounds changed with addoutput,m_soundname
(That's also how HL2DM/CSS scripters made sounds a decade ago when ent_create did not allow keyvalues)
lol nice should I use that one instead? does it allow "spamming"?
Welp it works even better than the commentary one lol thanks!
 
Last edited:

ficool2

L4: Comfortable Member
Oct 28, 2017
161
232
Do you have a similar solution for func_buttons? since I'm having a playable piano there's a func_button for every key, is it possible to measure where the player has +used / attacked instead of having this many button entities?

CS:GO has this feature, but sadly TF2 doesn't
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
If it plays for all players then it'd be a perfect alternative for ambient_generic when you wish to change the sound file, in point_commentary_node you can change it dynamically with addoutput while ambient_generic precaches its sound only when you spawn it.
I thought it was possible to change the sound that an ambient_generic played with addoutput, Crash did it in Trainsawlaser.
 

ficool2

L4: Comfortable Member
Oct 28, 2017
161
232
I thought it was possible to change the sound that an ambient_generic played with addoutput, Crash did it in Trainsawlaser.

You need 1 ambient generic for each sound to precache it, but point_tesla automatically does it