Is it possible to have a King of the Hill capture point automatically uncaptured itself?

Mr_MEME_42

L1: Registered
Aug 24, 2024
15
0
I am making a King of the Hill map similar to something like CoD's hardpoint where the objective switches around the map. I got the logic behind changing the capture points working, but I also want to make it so that when the capture point moves after 60 seconds, it needs to be recaptured by either team.
 

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
601
465
Call the following inputs:
"cp_koth SetOwner 0"
"zz_blue_koth_timer Pause"
"zz_red_koth_timer Pause"

should work
"zz_blue_koth_timer" and "zz_red_koth_timer" are team_round_timer entities auto-generated by the game code so even though Hammer won't recognise them, they will be in your map when the game runs
 

Mr_MEME_42

L1: Registered
Aug 24, 2024
15
0
Call the following inputs:
"cp_koth SetOwner 0"
"zz_blue_koth_timer Pause"
"zz_red_koth_timer Pause"

should work
"zz_blue_koth_timer" and "zz_red_koth_timer" are team_round_timer entities auto-generated by the game code so even though Hammer won't recognise them, they will be in your map when the game runs
Where would I call them from?
 

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
601
465