Inset windows - any tips?

Discussion in 'Mapping Questions & Discussion' started by AsG_Alligator, Aug 13, 2016.

  1. AsG_Alligator

    aa AsG_Alligator trigger_hiss

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    So up untill now I've been avoiding using inset window models from props_2fort and been using windows from props_coalmines (to ones that don't remember the difference - 2fort window models are inset into the wall forcing you to cut a hole out in the wall to place them correctly while coalmines windows can be placed on any flat wall without any changes to the wall itself).

    Any of more veteran TF2 mappers have any tips on good use of these inset windows?
    Because I feel like I'm butchering it here:
    [​IMG]
     

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  2. TMB

    TMB Banned

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    I think you always have to do that, basically depends of what kind of windows you want, i recommend you that if you are going to use a window you must watch an official tf2 map to see how they use them...
     
  3. Vel0city

    aa Vel0city func_fish

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    It's perfectly fine as you described it. Window frames that look like they should be inside a brush go there, the Sawmill windows stick out.
     
  4. AsG_Alligator

    aa AsG_Alligator trigger_hiss

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    I'm a little worried when using 2fort windows because of visleaves tho.
     
  5. Dr. Orange

    Dr. Orange L6: Sharp Member

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    You can put a hint brush inside the hole, and it will just create an extra visleaf inside the hole, but the rest will act as if there wasn't a window there.
     
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  6. Pocket

    aa Pocket func_croc

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    It's still better than some of the windows in Badwater, which are literally just floating in front of the brush face because they forgot to cut the holes out first. (Seriously, look at the orange building on the right between A and B sometime.)
     
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