Indoors or outdoors

Discussion in 'Mapping Questions & Discussion' started by DrSquishy, Nov 11, 2017.

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What do you prefer

  1. A single large building, can possibly see outside but no outdoors access

    0 vote(s)
    0.0%
  2. A fully outdoors area, with some small structures for health packs or spawns

    0 vote(s)
    0.0%
  3. A mixed sort of thing, with multiple important buildings splitting up the outside world

    8 vote(s)
    66.7%
  4. Two large buildings at each end split up with a large outdoor area

    0 vote(s)
    0.0%
  5. A large outdoor area with a small yet significant building in the middle

    1 vote(s)
    8.3%
  6. A half-half thing, with a single very large building with an outdoor area roughly the same size

    0 vote(s)
    0.0%
  7. Other

    2 vote(s)
    16.7%
  8. A single very large building with multiple mini outdoor areas within/around

    1 vote(s)
    8.3%
  9. A lot of main large buildings with some smaller outdoor areas within (Courtyard or open air stuff)

    0 vote(s)
    0.0%
  1. DrSquishy

    DrSquishy L10: Glamorous Member

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    What do people prefer in a map: A main building with some outdoor sections surrounding it, or a generally outdoor area with some smaller indoor sections splitting it up, or something else? Your answers could be based on gameplay, if you prefer the aesthetics or if you prefer making them. Which one? I don't care! Put your answers in the poll!


    For anyone who might be asking, I just want to know this for knowledge on what people like and dislike about a map
     
  2. Muddy

    Server Staff Muddy Muddy

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    I like a map that's well-designed and looks nice, regardless of how much of it is indoors/outdoors
     
    • Agree Agree x 5
  3. Simulacron

    Simulacron L6: Sharp Member

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    I think that it doesn't matter how you split it up as long as the indoor areas give enough space for the jumping classes and it doesn't feel to cramped. So don't look at the indoor/outdoor ratio and instead make sure all areas a fun to play for all classes.
     
  4. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    It really depends on the map design but indoor areas tend to lead to cramped and small spaces like in junction. A good mix of both is probably best.
     
  5. DrSquishy

    DrSquishy L10: Glamorous Member

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    Outside only can be very hard to sustain cover while still remaining natural yet inside often suffers cramped spaces and irritating light glare issues (I personally suffer this problem constantly). I'm just interested in how people like their maps and environmental changes
     
  6. Pocket

    aa Pocket func_croc

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    If it's a symmetrical map, there needs to be at least some outdoor parts to show where one team's base ends and the other begins. Payload maps tend to be mostly outdoors because it's harder to explain why there would be minecart tracks inside a building. I always prefer to let the fiction inform the layout because there are nearly infinite ways you can combine set pieces and it helps to be able to narrow it down right at the beginning.
     
    • Agree Agree x 1