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If TF2 Had A Singleplayer Campaign...

Discussion in 'Team Fortress 2 Talk' started by Giapet, May 1, 2018.

?

Would you want TF2 how to have a campaign?

Poll closed May 8, 2018.
  1. Yes!

    58.8%
  2. Hell no!

    41.2%
  1. Giapet

    Giapet L1: Registered

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    What if TF2 had a singleplayer campaign with it's own story? This is a concept I'm very fond of and I would like to see what you guys think, like what it would be like, and what it's story would be. Gentlemen, discuss.
     
  2. HQDefault

    aa HQDefault ...what

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    I actually did think about this a while back, and actually built a prototype for the concept to get it setup.

    A lot of the attempts at this concept are either extremely gimmicky or require you play one specific class. The idea that I had was pretty simple: You can choose from any class, resupply rooms function as checkpoints, and you have to accomplish a few objectives that are no different from multiplayer TF2, such as capturing/defending control points, moving payloads, etc. Potentially some stages would be just you going from point A to point B. Nothing fancy, just straight play the game against bots throughout a journey across the badlands.
     
  3. ϺΞΤЯΘΉλϺ

    ϺΞΤЯΘΉλϺ L3: Member

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    I don't think tf2 would fit a single player story mode, I feel like the story is the comics it self and the game play in the maps are just a reflection of a certain time from when a comic has been released. Now only thing I would say is if they continue the contract idea they could implement a story based stuff with it when new items or hats come out. Each item connects to the comic in some way or back story etc. But for a complete story mode, I don't think it would ever fit since as I said before, its in the comic and in multiplayer game play. But that's my opinion lol
     
  4. [Rx.] Christian Troy

    [Rx.] Christian Troy L5: Dapper Member

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    I think it could work but not with all classes being available at every stage in that kind of game mode. Each stage/level would probably have to be designed for a certain class or a few classes with it changing which ones each stage/level. If not then there would not be any incentive to use other classes because one or a few could blow right though a stage/level when another class actually has to work their way through it. If it's made harder for one class in this situation then it hinders another one even more. That said...

    Would it be a little late in the game for Valve to add a single player mode? Then does Valve really have enough resources in the TF2 department for this?
     
  5. Empyre

    Empyre L6: Sharp Member

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    It would have been nice to have a single player mode at or near the beginning, but it is too late now for that. Even with a Quake 3 or Unreal Tournament style practice mode, players would have had no excuse not to be already familiar with how the game works in their first multiplayer TF2 game.
     
    • Agree Agree x 1
  6. Tuaam

    Tuaam L6: Sharp Member

    Messages:
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    Positive Ratings:
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    I always thought it would have been a singleplayer like quake 1: go through an array of large and confusing levels and find keys and open doors.

    This would work pretty well with bots too.
     
  7. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

    Messages:
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    This would be awesome to show that people still care about Singleplayer games to prove the creator of COD that you should provide a Singleplayer campaign.
     
    • Respectfully Disagree Respectfully Disagree x 1
  8. Muddy

    aa Muddy Muddy

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    Someone should make a Mega Man-style game where each class is a boss character with their own level

    And instead of Dr Wily as a final boss, you have Saxton Hale
     
    • Agree Agree x 1