Idolon Micro3

Idolon Micro3 a4

Idolon

they/them
aa
Feb 7, 2008
2,123
6,137
Idolon Micro3 - asym pass time

An asymmetrical Pass Time map where blue team must deliver the jack to the hole in front of red spawn. They must deliver as many jacks as they can within the time limit. Teams then switch, and the opposing team must try and beat that record.

(Note: This gamemode does not work yet - teams will get a point for scoring as blue, but there is no "comparison" mode. Red wins every round no matter what. You will have to use your imagination.)
 

Idolon

they/them
aa
Feb 7, 2008
2,123
6,137
a3
-Fixes to gamemode. The jack can now bounce off the ground or roll into the pit and it will count as a score for blue team.
-Some minor layout changes that should make it harder to camp red.
-Spawn time adjustments.

Read the rest of this update entry...
 

Idolon

they/them
aa
Feb 7, 2008
2,123
6,137

Katsu! :3

Veteran Cat
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Jul 30, 2021
822
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I loaded this up to get the gamemode finally and truly documented on my sheet after about a year and a half of its absence (since the gamemodes revamp), and I had a couple ideas while running around the map. I don't expect you to really do anything with this, but I would love to see some more experimentation with the J.A.C.K. be done!

20240803234552_1.jpg

So, right off the bat, I'm starting with the capture zone. I feel that its current iteration is okay, but I think some serious improvement could be done here for a few reasons in what imo feels simple. In the picture, I made the cap zone about half as wide as it used to be, with a bit of a slant inwards. I feel this would be better as it provides a little bit more combat space to be around, while also preventing some really cheap ball captures via scout thanks to it being shortened. (Which I'll show in a moment.)
20240803235415_1.jpg

What I'm talking about in particular is throws like these, where it seems like it's unintentional that people can throw the ball into the pit "for free" via small gaps in props and geo. Now, I'm not saying to remove it, I think things like this reward good map knowledge and positioning, but I think they should be less free of an opportunity. This is part of the reason I shortened the pit.

20240803235804_1.jpg

Another example of why I cut down the pit is right here, where currently a BLU scout can double jump right on the blue circle and get the ball into the pit pretty reliably (since there'd be nothing firing at the ball itself, only the scout who'd maybe be peeking over the rock.). The new pit would be able to stop this cheese from happening, as the ball would have enough time for a RED player to either grab it or blast the ball out of the way.
20240804001148_1.jpg

So I'll admit, this I'm running into more speculatory area than post-gameplay feedback. (Ignore the pink lines btw, they're to help me measure.) What I did here was try and make this area a bit more pushable for BLU, since imo you want BLU to be able to have a good amount of room to move around in to counteract RED's very powerful holds. Right now in the map I feel like BLU is just constantly pushing at an upward angle and if I hazard a guess it'd be pretty brutal for them to take that over and over. I feel like giving BLU a bit more overall flat ground, and a bit higher ground too, would go a long way in making BLU more viable to push here.
20240804005920_1.jpg

This whole building right here just kinda feels like a death chamber for attackers, which I'm not really fond of. I wish this area in general were a bit wider too, it just feels claustraphobic trying to get my way through this side of the map and oddly it feels like an even steeper climb that on the left side of the map.

Um... that's really all of the standout feedback I have right now. I'd really like to give this map a play or two and maybe see an update to it? Would be cool to get ehem THE NEW PASS TIME VARIANT CREATED EXCLUSIVELY BY IDOLON! That'd be cool, lol. One other think I'd like to mention is that you should definitely try and get the gamemode itself working, I think you could get something going with Stopwatch mode maybe being built directly into the map? Either way, would love to see how it goes.