- Feb 1, 2009
- 1,094
- 1,085
After countless remakes of my old map, ctf polarity, I think I've finally reached perfection... Or something, I mean... Yeah, anyway. The map evolved from a 6-flag CTF map to a double A/D map with 5 points. The basic idea is still the same. You must capture the other team's two points, while defending your own. Once the enemy captures your point, there's no getting it back. Only the owner of the middle point can attack. Capturing the middle point changes the teams' roles.
Enjoy and stuff.
UPDATED TO A3
Changes from a2:
-Both teams can no longer attack simultaneously. You have to own the middle point to attack.
-Both teams now have only one spawn, which has access to the middle, A and B points.
-Removed the optional shortcut and made it a regular route.
-Adjusted spawn times
-Remembered to build cubemaps
Enjoy and stuff.
UPDATED TO A3
Changes from a2:
-Both teams can no longer attack simultaneously. You have to own the middle point to attack.
-Both teams now have only one spawn, which has access to the middle, A and B points.
-Removed the optional shortcut and made it a regular route.
-Adjusted spawn times
-Remembered to build cubemaps
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