:cursing::cursing::cursing:
Ok this @*^@#*&^#*&!@^#* isn't working for me!
Here's my step by step to see if I'm doing something wrong:
1. Hammer is off.
2. I download the zip file
3. I put the two files in the zip into my materials folder - however, my materials folder does not have a water folder so I make it ant put the two files in there.
4. I open Hammer
5. I make a rectangle - with nodraw on all sides
6. I select verticle face - put on the water_hydro_falls on it
7. I make the cube func_illusionary
8. I compile
9. I run map
10. I get a dark surface that isn't moving
I do see this error message in console:
Team Fortress
Map: pl_test
Players: 1 / 16
Build: 3575
Server Number: 20
VAC secure mode disabled.
No pure server whitelist. sv_pure = 0
Kill_the_Bug connected
Redownloading all lightmaps
ShaderAPIDX8::CreateD3DTexture: Invalid color format!
*** Tried to load a non-VTF file as a VTF file!
Error reading texture header "materials/maps/pl_test/cubemapdefault.vtf"
What am I doing wrong?
edit:
Ok dark, hope you don't mind - just trying to learn - decompiled you map - can't seem to figure out thw difference between mine and yours - yours is working

- however, I tried the map in game - very nicely done btw - and I'm at the waterfall area - I see the same plain texture moving but no water - is it my graphics card maybe?