I feel like there’s something off about my koth point room

Trevorus

L1: Registered
Jan 19, 2024
11
0
Info: This will be a koth map, the doors with the stairs will lead to the outside while the doors on ground level will continue to more building.

I feel like there’s something off about this room
Tell me if it’s size, color, lighting, textures, too many supports, or something else.

or the map design is just bad (tell me if it’s true because I can fix it)
 

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Sonoma

tf_logic_lesbian
aa
May 12, 2020
648
653
I would deffo make the main door much much bigger, also having it inside building like that will probably limit what you can do with the shape of it, I would look at how other koth maps handle their points, look at Viaduct, Highpass, Cascade for examples, ideally I would like there to be some sort of highground the attacking team can use to help retake the point, having it be a one-way and close to the point is good to make it effective, you also want the point to have some cover for players attempting to capture it.
 

Trevorus

L1: Registered
Jan 19, 2024
11
0
I would deffo make the main door much much bigger, also having it inside building like that will probably limit what you can do with the shape of it, I would look at how other koth maps handle their points, look at Viaduct, Highpass, Cascade for examples, ideally I would like there to be some sort of highground the attacking team can use to help retake the point, having it be a one-way and close to the point is good to make it effective, you also want the point to have some cover for players attempting to capture it.
Just wanted to ask if this is good or needs a little more.
 

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