- Jul 23, 2017
- 11
- 2
I've tried using the trigger_add_tf_player_condition by nullifying ranged damage but spells and melee damage still makes it through. My goal is to create a room for friendly players to look at other players cosmetics like unusuals ect. The only solution I found is using the TF_COND_INVULNERABLE but it ruins the purpose of the room by making the loudest look ubered and not having their painted colours. The zone also has to be able for both teams to enter and move freely around, Thanks