IIRC The announcer can be silenced through the team_control_point entities, which stops her from announcing point contesting. The time announcements can be disabled through the round timer entity.
I'm afraid you won't be able to silence her on payload, arena, or CTF maps.
Nope, making an Aperture map, and replacing the announcer with GLaDOS. . Lot of people I know wanted an Aperture map, but its just not Aperture without GLaDOS calling you fat/adopted .
You don't actually want to do that. If you embed override custom content in your map it stays cached and occurs on all subsequent maps a user plays until the client is closed.
Ah, guess I'll just have to gauge what people want then I suppose? I'll just put in the files that I can replace for now and hope I can figure out a way. Thanks Snark. If you can figure out a way to replace the 'first blood', 'victory', 'defeat', ext (Stuff I can't replace supposedly) let me know.
Alright, Team_Round_timer and Team_Control_Point do not silence the announcer at all, but do allow me to play the sounds I want to play with no problems besides not silencing the announcer. What am I doing wrong?
The level to which we can customise TF2 maps/modes is incredibly low. Especially when compared to the level of customisation for TFC maps. Things that should be simple enough to execute simply aren't because the I/O's don't exist/the engine doesn't support it.
Ah, ouch. Oh well, I can deal without editing any of those files then. Just need to rework how I want the custom voice over for the map to work. Thanks Grazr.
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