- Feb 11, 2018
- 88
- 4
I'm trying to make the mechanic in endif where, if a player is above a certain high one shot kills them instantly. I've been trying to recreate this multiple times with different attempt.
On my latest attempt, I made a box where if the player were to touch their health would be set to 32 making any airshot from that distance be able to kill them.
I used a trigger_multiple box with the output: OnStartTouchAll, target: !player, via this inpute: SetHealth, with the parameter override: 32.
It seems to have worked testing it in singleplayer with the only issue being that touching the box would propel you up for some reason. It did not work in multiplayer.
How should I go about to make the endif mechanic?
Any help is appreciated. Thank you.
On my latest attempt, I made a box where if the player were to touch their health would be set to 32 making any airshot from that distance be able to kill them.
I used a trigger_multiple box with the output: OnStartTouchAll, target: !player, via this inpute: SetHealth, with the parameter override: 32.
It seems to have worked testing it in singleplayer with the only issue being that touching the box would propel you up for some reason. It did not work in multiplayer.
How should I go about to make the endif mechanic?
Any help is appreciated. Thank you.