New screenie>>> New DL, beta 2. Getting close, I can feel it. Down to skybox and some sound/light tweaking. I'm gonna redo the displacements also. added skybox, sprites, 'intel room', water intake towers. player clip, lots of details. Significant change: decrease in water death. Still have to be careful though. Added bobbers in water to distinguish safe water. Need to turn into objects. Still not sure about dam object lighting. Might have to use displacements. ------------ first test of new map [wip] thread Alright, this is getting really close. I went through and did TONS of optimizing, setting fade limits on all objects. Added some areaportalwindows for a detail area. Added alot of details, decals, etc... Solidified the spawn rooms. Fixed the water, you will get sucked under if you get too deep/too far out from center but you can get out if you are careful. Added some detail to skybox, fogged skybox. Added Darkersideofyourshadow's flatbed truck. ------- known issues: needs sounds need to finish skybox touch-up lighting, props traintracks need custom decals, no fishing/swimming.. water surface is ugly custom tex for waterfall/river get particles to be white Failed to pakrat flatbed truck tex. ============================== update 2-4-09 Photobucket doesn't do thumbs, images shack wont let me log on anymore so...image heavy Did a bit of work, most of the detailing on middle is done. Gonna work on the spawns today, possibly skybox too. Done a little bit of testing and have done some adjustments accordingly, found a few areas that need clip... gonna have to make a custom river tex at some point. I just hadn't built cubemaps yet so everything reflective was purple/black checkerboards. lower cap point above cap looking down valley in the back maintenece shed and the suckley ventilation device in front of dam office below last pic, looing at tunnel under point, leads to water and maintenence view from reseviour The water will suck you under. If you stay close to dam and near top of water you can escape. ----------------- Updating this post as I go in case you dont wanna wade in the murk. --news I think the gameplay area is at 90% right now. So I started detailing the main building, it's about done. Next the dam itself and the spawns. The front ended up being a little more art deco than I had planned for, luckily the maintenance shed in the back helps balnce it out. A view from the red side. And from the blue ----------------- A few shots of my new arena wip. Shoshone (sho-sho-nee) is a dam in the Glenwood canyon a few hours up river (Colorado) from Hoover dam. This actually resembles Hoover dam more and that's the name I was gonna use, but it kindof sucks Of course it leads to alot of good posters for the map so Hoover might be the best choice. Shoshone is a bit more original though. I've had a few friends run through with me and give input. That helped alot and the size and areas have been scaled down. I tried to make this one alot more open than my last, thus alot of windows... It looks large but the gameplay area really is about the same as the original arena maps. approx 15 sec. from spawn to spawn for a scout. The Valve maps are 13-15 seconds. overview (the ramps in the top left corner are no longer there): spawn: looking at cap: above cap (there is a hanging platform above the point now): http://i277.photobucket.com/albums/kk59/Schwaa1147/hoover_cap.jpg I was gonna have some 'air lift' tubes going into the back towers and an area inside the dam but it was just too big.