Highpass is a fast-paced King of the Hill map.
Look! It's a Gameday bump!
Near the spawn, on the partially open and filled container, I clipped on it trying to rocket jump.
Here's the spot I'm talking about:
This demo of your map is 6 weeks old, but you may find it interesting anyway:
Remember the "exploit or intended?" thing I found during gameday?
Well, I do have some pictures, but I also do have something quite funny and complex.
Here they go:
This is a clip on a window, the one near spawn, left entrance:
And here comes the WTF? moment (I was laughing my ass off during this - I rocket jumped, got airshoted and propulsed in the air by a mini-sentry from the place where I'm at (second pic) to here, in the balcony:
Thanks GPuzzle, some of those are clearly not intended.
I'm gonna fix them.
I actually clipped all those spots,
but I managed it to toggle off all tooltextures before compile. :blushing:
I fixed that in a8a.
Hey bloodhound. I find the map really cool. Are you still working on it? Will we see a beta (full textures) version so i can put it on our server?
I'm still working on it.
I currently try to balance the spawn and cap times.
You'll see a beta, for sure!
More infos and images in the OP.
So as i said to Bloodhound on the server where i held maptest, i returned to give out some feedback. I have been eyeing out this map for a long time. I wanted to wait for the textured version, since those are much more fun for players to play on and they sort of are more interested about the map with shiny graphics. I keep these tests every wednesday, 2 maps total so the regulars are around and there actually is far more better gaming experience than with random folks.
Anyways, what i asked and listened, i heard nothing negative about this map (which is odd). One of the regulars asked "why this map hasn't been on before" some other dude said "there's a bad colored texture on the ground, can't notice red minisentry so easily" and the third guy said the "map is complex" but that might be since it was new to him. But that's all.
Personally, i couldn't find any visible flaws with this one, except this one little detail. This rock in the middle, does it have to be there? It sort of blocks the way for defenders to get around to middle faster or side to side. It also blocks line of sight and bothered me for some reason.
Anyway, i'll throw this in cycle to another server for a week. Let's see if i can get more feedback on this.
Hello ics, thanks for testing it on your server. I'm glad about the feedback.
The rock is actually well clipped and can be used as a shortcut. Especially for scouts.
I think I'll keep that rock in, since the place looks so empty and snipable without.
If y'all are still alive pleeeeaaaase put this on the workshop. I don't care what a weird necrobump this is I am passionate about this map
It's already on the workshop.
It's already one of the top rated maps on the workshop.
Yes. Highpass is in the top-rated section of the Workshop.
And I'm here to make it stay there!
RC 1 A
Thanks to the RETF2 Collective who played a mayor role in developing this release.
Also to Xeramon and Rechow who spend hours debugging the map.
More infos and images in the OP.
Where did this download go?
It's on the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=463803443
It was on the site, just assigned the wrong thread. I've already taken care of it.
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