Hey Peoples.

Discussion in 'Introduce Yourself' started by hellzor, Jul 2, 2008.

  1. hellzor

    hellzor L1: Registered

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    Hey peoples.
    Beautiful looking forums you got here. I'm a pretty keen TF2 player, got the orange box late 07 and been playing TF2 on and off all year.

    I'm certainly interested in helping to make maps...I can use 3DSMax comprehensively as far as modelling is concerened...and I know what I'm doing generally in photoshop so if I invest a little time I'm sure I could make some models or something.

    Hopefully these forums will give me the inspiration to get involved in the map making community.

    Cheers.
     
  2. drp

    aa drp

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    Hey! Welcome to the forums.
    Modeling you say? TF2 could use more custom models and textures :)
     
  3. Dox

    Dox L8: Fancy Shmancy Member

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    Welcome to our little Piece of P13 in the interwebs.
    Our tutorials section should have plenty of things to help you out, and be sure to join our steam chat, too.
     
  4. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Yes, this is a lively community that is getting more lively each week it seems. Check out the steam chat as Dox recommended, and get involved :)

    Cya around.
     
  5. hellzor

    hellzor L1: Registered

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    cool...thanks people.
    for anyone interested, here is some of the 3d archvis stuff I've done

    I've never done any games stuff but I'm interested....so far I watched the tutorial on making a park bench for css. Seems like 3ds max just needs a few plugins and you just needa optimize models a little...then with a bit of work exporting you can get them into the game.

    I'm a little curious about textures though....I've seen how Hammer works with textures....basically point and click to map images onto polys so I guess I would just export models from max without textures and do that part in Hammer.

    If anyone wants to offer me any advice or anything you can add me on steam.
     
  6. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Oh, models just get placed into your environment with a "prop" entity, prop_static, prop_physics, prop_dynamic etc. You get to define a models parameters like fade distance, LOD, lighting. But the models should be ready textured, with the texture wrap to be included as "material" seperately. (I think, i don't actually model myself so i'm not sure how the textures get included with models). You don't texture your models in hammer at any rate, you can only texture your geometry.
     
  7. hellzor

    hellzor L1: Registered

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    oh ok, thanks mate.....damn i suck with UV coordinates and Image mapping. Seems like textures would be a bit of an issue for me...