- Feb 4, 2015
- 6
- 2
I'm trying to use an item_teamflag to direct bots to a certain area/location and then use a trigger as they get close to it disable it but I'm running in to a lot of problems. It's a 5cp map I want it to be invisible no model, trail, effects or glow. So far I am unable to make it invisible despite turning model off and it always glows its location on the map. The worst side effect is it appears to be introducing CTF game logic which causes a gates opening in 60 seconds message to show up in the map which is also not desirable . I also tried using func_nav_prefer but it didn't really have the desired outcome. I know this can be done but I must be doing or setting something wrong. Any help and/or suggestions would be appreciated.