I've been experimenting with using r_screenoverlay to display textures to specific players. So far I have found that no mater what texture you use, it stretched the texture to fill the screen, resulting in them looking warped.
What I'd like to know, is there any way to prevent this? For example I have been using the overlays/no_entry_nocull texture, which is 256x256. I'd like it to stay square (1:1 ratio) and not fill my 16:9 ratio screen. Additionally I'd like it not enlarged to fit in the middle of the screen. Or in other words, that 256x256 texture isn't blown up to 1080x1080.
What I'd like to know, is there any way to prevent this? For example I have been using the overlays/no_entry_nocull texture, which is 256x256. I'd like it to stay square (1:1 ratio) and not fill my 16:9 ratio screen. Additionally I'd like it not enlarged to fit in the middle of the screen. Or in other words, that 256x256 texture isn't blown up to 1080x1080.