- Nov 27, 2015
- 32
- 7
Hello Everyone!
Im currently working on a Half Life 2 Source mod wich heavily relies on the "point_clientcommand" entity. It uses this entity almost every second, maybe even more frequently (its depends on the math_counter and the game_ui)
Now, my problem is that whenever i load a map from my SMOD or even Half Life 2 my character cant move for about 10 seconds while tha game spams: " command buffer overflow xy bits to xy bits". After this time period i can finally move
But if i load the map from hammer it instantly works!
Please help!
Im currently working on a Half Life 2 Source mod wich heavily relies on the "point_clientcommand" entity. It uses this entity almost every second, maybe even more frequently (its depends on the math_counter and the game_ui)
Now, my problem is that whenever i load a map from my SMOD or even Half Life 2 my character cant move for about 10 seconds while tha game spams: " command buffer overflow xy bits to xy bits". After this time period i can finally move
But if i load the map from hammer it instantly works!
Please help!