Help! "The Command Buffer Overflow" problem

Discussion in 'Mapping Questions & Discussion' started by »FF« Wanderer | Engie, Feb 9, 2017.

  1. »FF« Wanderer | Engie

    »FF« Wanderer | Engie L1: Registered

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    Hello Everyone!

    Im currently working on a Half Life 2 Source mod wich heavily relies on the "point_clientcommand" entity. It uses this entity almost every second, maybe even more frequently (its depends on the math_counter and the game_ui)

    Now, my problem is that whenever i load a map from my SMOD or even Half Life 2 my character cant move for about 10 seconds while tha game spams: " command buffer overflow xy bits to xy bits". After this time period i can finally move

    But if i load the map from hammer it instantly works!

    Please help!