Hello Everyone! Im currently working on a Half Life 2 Source mod wich heavily relies on the "point_clientcommand" entity. It uses this entity almost every second, maybe even more frequently (its depends on the math_counter and the game_ui) Now, my problem is that whenever i load a map from my SMOD or even Half Life 2 my character cant move for about 10 seconds while tha game spams: " command buffer overflow xy bits to xy bits". After this time period i can finally move But if i load the map from hammer it instantly works! Please help!