sourcemod

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  1. FamyCHoff

    How can you fix a texture bug with a model?

    how can you fix this texture bug? "UnlitGeneric" { "$baseTexture" "nature/snowy_treeline001" "$translucent" 1 "%compilepassbullets" 1 "$nodecal" 1 } this is the vmt file of the texture of the trees behind the model.
  2. FamyCHoff

    compilation stops at Finding displacement neighbors ...

    Hello, I decided to compile the map. As a result, the map does not compile to the end and stops at Finding displacement neighbors ... I manually removed all the displacements - there was also a problem, but if I turn off the displacement group in the visgroup, then it compiles normally. I want...
  3. KiwifruitDev

    [Map] Among Us - The Skeld (Paid Commission)

    Hello TF2Maps community, I've been working on an Among Us game mode in TF2 for quite a while. However, I've come to the point where the general gameplay and design would require a map to be made. I'm specifically looking for a map based on The Skeld. It would help if anyone interested also owns...
  4. Dr. Snoop

    CTF_2BasePF A115b

    CTF 2Base is a "Pre-Fortress 2 Optimized" Neutral CTF map where you take the intelligence from the central base via the bridges or lower entrances and return it to your base's capture point. Neutral CTF: Take the Intelligence and return it to YOUR Base to Capture! TF2, PF2, TF2C, TF2V, Etc...
  5. Qersojan

    [RESOLVED] Need Help with TF2Items Source Mod Plugin.

    So I've gotten source mod successfully working on my private dedicated TF2 server. I want to make a simple change and remove the clip size penalty on the backscatter for everyone on the server. I assume to do this I need the "TF2Items" plugin so I've installed it. I attempted to do this using...
  6. »FF« Wanderer | Engie

    Help! "The Command Buffer Overflow" problem

    Hello Everyone! Im currently working on a Half Life 2 Source mod wich heavily relies on the "point_clientcommand" entity. It uses this entity almost every second, maybe even more frequently (its depends on the math_counter and the game_ui) Now, my problem is that whenever i load a map from my...
  7. Qersojan

    How Can I Make a TF2 SourceMod?

    I want to learn how one would go about creating a sourcemod like TF2Classic. Like a separate version of TF2 where I can create classes, make balance changes, make new weapons, remove weapons, edit the gui, ect. Can someone point me to the tools needed and a general idea of how to navigate, edit...
  8. The_Evil_Pickle

    72hr Driveable Tanks! 0.7

    This is my attempt at making the tanks from Frontline able to be driven by players. It has two parts: a basic entity setup in the map that determines how players get into tanks, and a sourcemod plugin that makes the tanks work properly. The final goal for this is to make some prefabs people can...