sourcemod

  1. cidra

    Using VScript for map agnostic mod

    Would it be possible to use VScript to make a mod that can be applied to any map, either at runtime or at compile time (just-in-time)? Sourcemod looks quite limited and I was searching for all possible ways of making mods in TF2.
  2. Thespikedballofdoom

    Is there any way to allow players to suicide in halloween carts?

    I want to add a cart section to a map I'm working on and it's really awful if players can't suicide to escape the zone if they hit a hitch or just want to respawn. Even if I have to go through vscript I'd like to make it possible. Even sm_slay doesn't kill players in them. Addcond 82 to see what...
  3. FamyCHoff

    How can you fix a texture bug with a model?

    how can you fix this texture bug? "UnlitGeneric" { "$baseTexture" "nature/snowy_treeline001" "$translucent" 1 "%compilepassbullets" 1 "$nodecal" 1 } this is the vmt file of the texture of the trees behind the model.
  4. FamyCHoff

    compilation stops at Finding displacement neighbors ...

    Hello, I decided to compile the map. As a result, the map does not compile to the end and stops at Finding displacement neighbors ... I manually removed all the displacements - there was also a problem, but if I turn off the displacement group in the visgroup, then it compiles normally. I want...
  5. Snip

    *snip*

    snip
  6. Dr. Snoop

    CTF_2BasePF A115b

    CTF 2Base is a "Pre-Fortress 2 Optimized" Neutral CTF map where you take the intelligence from the central base via the bridges or lower entrances and return it to your base's capture point. Neutral CTF: Take the Intelligence and return it to YOUR Base to Capture! TF2, PF2, TF2C, TF2V, Etc...
  7. Qersojan

    [RESOLVED] Need Help with TF2Items Source Mod Plugin.

    So I've gotten source mod successfully working on my private dedicated TF2 server. I want to make a simple change and remove the clip size penalty on the backscatter for everyone on the server. I assume to do this I need the "TF2Items" plugin so I've installed it. I attempted to do this using...
  8. »FF« Wanderer | Engie

    Help! "The Command Buffer Overflow" problem

    Hello Everyone! Im currently working on a Half Life 2 Source mod wich heavily relies on the "point_clientcommand" entity. It uses this entity almost every second, maybe even more frequently (its depends on the math_counter and the game_ui) Now, my problem is that whenever i load a map from my...
  9. Qersojan

    How Can I Make a TF2 SourceMod?

    I want to learn how one would go about creating a sourcemod like TF2Classic. Like a separate version of TF2 where I can create classes, make balance changes, make new weapons, remove weapons, edit the gui, ect. Can someone point me to the tools needed and a general idea of how to navigate, edit...
  10. The_Evil_Pickle

    Driveable Tanks! 0.7

    This is my attempt at making the tanks from Frontline able to be driven by players. It has two parts: a basic entity setup in the map that determines how players get into tanks, and a sourcemod plugin that makes the tanks work properly. The final goal for this is to make some prefabs people can...