Help pls.

Discussion in 'Mapping Questions & Discussion' started by Egghead 37, Aug 15, 2016.

  1. Egghead 37

    Egghead 37 L1: Registered

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    I'm new to mapping. What do I do when a leak goes through a wall even though my map is completely sealed?
     
  2. Nicky

    aa Nicky Rotten Tops

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    Is the wall a func_detail or any kind of other brush entity? If it is a brush entity, then it won't seal your map.
     
  3. Egghead 37

    Egghead 37 L1: Registered

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  4. Egghead 37

    Egghead 37 L1: Registered

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    Also I should mention it goes through the skybox.
     
  5. Viperi

    aa Viperi not actually a snek

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    Load up your point file, pinpoint the location of it and fix it.
     
  6. Egghead 37

    Egghead 37 L1: Registered

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    The map's completely sealed, it just keeps going to the corner of the skybox. But I'll see what I can do.
     
  7. Viperi

    aa Viperi not actually a snek

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    Would you upload the vmf, people could give a look at it and figure out the problem. Also the leak could be very small, like a really tiny hole in the corner of the skybox.
     
  8. Urban

    aa Urban

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  9. PortalStorm4000

    PortalStorm4000 L1: Registered

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    Leaks can be even 1 hammer unit thick, I personally use the 2d and 3d viewports with a pointfile to seal any annoying leaks. Good luck!
     
  10. zahndah

    aa zahndah professional letter

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    Just in case you are working on grid size 1 - dont. It will almost definitely cause your map to be filled with tiny little holes that will cause leaks. A good general grid size to be on is 16, stick to that and dont go down low.
     
    • Agree Agree x 1
  11. Muddy

    Server Staff Muddy Muddy

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    Sometimes the pointfile buggers up and goes somewhere completely different to where the leak actually is. In this situation, you'll just need to try and find the leak yourself. Fly around your map with all entities (including func_detail) and displacements disabled via visgroup and see if you can find the leak.
     
  12. PortalStorm4000

    PortalStorm4000 L1: Registered

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    When does that, there's another leak. It looks really weird, but it's the way the pointfile works. Every time it I have used it, it has found a leak I was not aware of (cause im dumb). There can be many leaks in one map too! Good luck! (I am crap at the optimization portions, so I got leak skillz)
     
  13. Vel0city

    aa Vel0city personal pick-pocketing parrot

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    What can also happen is that a solid brush in Hammer (like a skybox brush) is solid to Hammer itself, but for some obscure reason VBSP thinks it's a big gaping hole into the void. Your best bet is to delete the brush that intersects the pointfile line, then rebuild it from scratch.
     
  14. Egghead 37

    Egghead 37 L1: Registered

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    Alright.
     
  15. Not You

    Not You L3: Member

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    Leaks can not be sealed by Brush entities, water, or displacements. They can also happen if an entity, or its origin, is out of the map. This site shold help find the problem. Put your compile log here and see what it says.
     
  16. Egghead 37

    Egghead 37 L1: Registered

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    Fixed. Thanks for the help.