- Aug 6, 2016
- 64
- 12
I'm very sorry for the complete trainwreck that was a8 and a8b.
I have rolled back all changes in that version, reverted back to a7 and started working on it again.
Changelog:
Rolled back all changes from a8 and a8b.
ACTUALLY added cubemaps.
Changed lighting to what koth_viaduct has, with reduced fog.
Added more cover in specific places.
Changed the width of the highground over the point.
Added several lighting related commands in the compile script.
Reduced height on the right area above the point.
Fixed a few texture errors and prop bugs.
Shifted rock in middle to cover a sniper angle better.
Changed health pack locations, I actually thought about it this time.
Overall optimized the map for highlander and pubs better.
Thanks for the amazing feedback so far, I never thought this map would be where it is atm.
Here are some screenshots.
Read the rest of this update entry...
I have rolled back all changes in that version, reverted back to a7 and started working on it again.
Changelog:
Rolled back all changes from a8 and a8b.
ACTUALLY added cubemaps.
Changed lighting to what koth_viaduct has, with reduced fog.
Added more cover in specific places.
Changed the width of the highground over the point.
Added several lighting related commands in the compile script.
Reduced height on the right area above the point.
Fixed a few texture errors and prop bugs.
Shifted rock in middle to cover a sniper angle better.
Changed health pack locations, I actually thought about it this time.
Overall optimized the map for highlander and pubs better.
Thanks for the amazing feedback so far, I never thought this map would be where it is atm.
Here are some screenshots.
Read the rest of this update entry...