Hazyfort

CP Hazyfort RC6

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Asd417

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Mar 20, 2016
1,461
1,035
cp_hazyfort - Autumn Castle Village with farmland

Autumn Castle Village with farmland

Map Entry for Connect 5 Contest
My choice:
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Screenshots of the map:
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Asd417

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Mar 20, 2016
1,461
1,035
I adjusted bunch of health and ammo pack size. I have no idea what was going through my head when I placed those medium health pack everywhere.

Slight layout change to the 'entrance' for the market. Now it should be more accessible by blue team.

Added paint patch overlays under all health and ammo. This should have been done long time ago.

Still waiting for that first playtest. Gonna be interesting to either prove myself right or prove myself to be a big noob.

Read the rest of this update entry...
 

Asd417

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Mar 20, 2016
1,461
1,035
Loads of changes.
Red spawn's forward gate removed.
Added a chokepoint
Blocked off the river that was connecting the first point and the second point
Created a route that connects the choke and the river.
Added some covers around the map.
Extended the red's ledge next to their spawn
Placed a wall next to the 'market' flank. The wall has two windows.
Moved the health and ammo that was inside the building to outside.

And more that is hard to describe here.

Read the rest of this update entry...
 

Cincomma

bonk sploosh
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Aug 2, 2017
429
413
Some parts of the maps are just a bit too dark... It seems to be some of the taller buildings. Maybe you could make the taller buildings shorter; or maybe just add some lights ;)
 

G.bo

L4: Comfortable Member
Sep 24, 2017
180
195
Some parts of the maps are just a bit too dark... It seems to be some of the taller buildings. Maybe you could make the taller buildings shorter; or maybe just add some lights ;)

Adding lights is one way of doing it, but you can also try making the light_environment more vertical.