Reverted all the changed made in a6 back to a5 since none of it worked. (almost)
Opened up the side flank for blue.
Increased respawnwavetime for the forward blue spawn from 4 seconds to 5 seconds.
Added crates around the point and some other places for more cover.
Replaced a skybox brush above the second choke with playerclip brush
One of red team's spawn door is now on a highground. This should alleviate spawncamping