HammerPatch - No more precision loss for brush vertices!

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Pocket

Naylte ven, naylte yen.
aa
Nov 14, 2009
4,672
2,487
Oh wow. I'd love to see an explanation of how it works, because Hammer isn't exactly open source so modding it must have been quite the feat of reverse engineering.
 

Pocket

Naylte ven, naylte yen.
aa
Nov 14, 2009
4,672
2,487
Ah. So they really did just literally modify the source code and recompile it. I approve, and I would like to see more such endeavors in the future. I'm sure there's tons more they can improve if they're willing to put in the effort.
 

Asd417

Sample Text
aa
Mar 20, 2016
1,412
991
Can I have Forge tool added to tf2 for this Chirstmas?
Edit: Or can I have 3d Lighting Preview?
 
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Hyperion

L16: Grid Member
aa
Jun 8, 2015
841
633
This breaks decompiled maps, most of the stuff turns into invalid solids
 

Pocket

Naylte ven, naylte yen.
aa
Nov 14, 2009
4,672
2,487
On that note, if I did have access to Hammer's source code and knew what I was doing, priority #1 would be fixing the bug where confirming the "Do you want to re-save the map with the invalid solids removed?" does not actually remove any invalid solids and also removes all entities for no reason.
 

BigfootBeto

Party Time 2.0!
aa
Jun 8, 2016
489
799
On that note, if I did have access to Hammer's source code and knew what I was doing, priority #1 would be fixing the bug where confirming the "Do you want to re-save the map with the invalid solids removed?" does not actually remove any invalid solids and also removes all entities for no reason.

I feel like I just dodged a bullet by reading that.