- Apr 26, 2015
- 956
- 182
It's cp_powerhouse but I am creating it into an event map. If Paul "puxorb" Broxup can make Gorge Event, I can make Powerhouse event.Your area portals are broken.
Okay
Is this a decompiled Valve map?
decompiled version of valve maps have broken area portals and you will have to recreate them.It's cp_powerhouse but I am creating it into an event map. If Paul "puxorb" Broxup can make Gorge Event, I can make Powerhouse event.
I have to fix the windows and the skybox. Also I want to learn how to put in the wheel of death. I have the pumpkin bombs in and the spells in.Making Halloween versions of valve maps is a fine old tradition. That said, be aware that decompiling a map breaks things in weird ways.
Also I want to learn how to put in the wheel of death. I have the pumpkin bombs in and the spells in.
Why is it not frowned upon to make valve events maps but it is to change the gamemode? I would think that you would have to do more work in the non event maps because you have to talor to that gamemode. In event maps it's basically I big reskin with bosses, ghost, pumpkin bombs, and spells. I just don't see how one is frowned upon and the other is not.Making Halloween versions of valve maps is a fine old tradition. That said, be aware that decompiling a map breaks things in weird ways.
Is there any hard logic to do? Or do you just put that in and hook it up to the control point.You add entity wheel_of_doom and then give it a name. Fire Spin for it for example when point is capped.
Because event maps keep the original gamemode, lol.Why is it not frowned upon to make valve events maps but it is to change the gamemode? I would think that you would have to do more work in the non event maps because you have to talor to that gamemode. In event maps it's basically I big reskin with bosses, ghost, pumpkin bombs, and spells. I just don't see how one is frowned upon and the other is not.
But you still put in more work then the event map.Because event maps keep the original gamemode, lol.
But you still put in more work then the event map.
Okay, let's take a look at Gorge Event. What the creator added is skeletons, that area right behind the final control point and next to spawn. He replaced the props to fit in the Mann Manor style of building, textures rework. Annd opened up the roof of the building right after the first control point. Also I think there is spells and pumpkin bombs. Then there is the lighting and skybox. In total about 8 things changed or added. It's basically a reskin.Not really, event maps aren't just a 'reskin'. There's a lot more to an event map than just chaning textures.
I never said that his map was bad. I love Gorge. Both maps are great. I didn't say that I hated Halloween maps. I just saying it's a reskin of a map. I don't hate reskins. I just think creating a new gamemode for an already map it's hader and it takes more work.Why do you suddenly bash other maps anyway? Especially when bashing them for something you want to do yourself?
And if it's more fair, I dislike both ways of re-using existing maps. Why not try making something from scratch?