They were just examples that you can make maps look good in source.
The thing here is tough, it is just not lack of props that make maps look plain, there is a lot of plain hallways with plain walls that have pretty generic lighting that can be seen trough the videos (Tough some of the maps, like the nova prospect one had some really cool lighting) just using more varying methods of lighting the room would improve all the maps by ton.
You can also have small physics props lying around as detail and made non solid, like bottles and cones flying around from explosions like in tf2 to improve immersion or loose (and of course, non solid) bricks and metal rods around broken down buildings.
Yes, the devs are old GridIron/Rocket Arena players. Although, who says the Combine couldnt come up with ways to explosion jumpYou are kind of wilfully shitting on Hl2's plot with rocket-jumping combine.
Does it have custom models and materials? Ofcourse it does. There has to be custom models and materials in order to make all the extra game modes work.
nice knock on the community....classy
The gameplay isn't in sync with the art theme.
The maps have been thought out and tailored to the gameplay of the mod. Neither of those maps in your pics would ever get played in HL2CTF.
Going to add on my map feedback that Epicenter also had too much same textures, i know team colors is important in team based shooters, but too much is just too much, one side has greenish texture and red texture. You should try vary the textures more and find some other less overwhelming ways to tell players what side of the map they are on.
Also, some buildings could be different looking, they all seem to be usual blocky apartment building being in ruins, with such theme for map you have room for some really cool detail geometry.
Appreciate the feedback, but the video wasnt placed on this site for map feedback.
We are not really interested in map feedback.
Some of the maps are custom maps that are community favorites that have been added to the release.
The best thing I could say for you guys complaining about the looks of the maps is to download the mod when its released and show us how its done. With so many professionals around here It should be awesome seeing all the great maps that can be made. Looking forward to it.
Jesus, remind me never to come to this community with a free mod. Rude rude rude.
Yes, no one can voice their opinion because someones feelings might get hurt. Let's shut everyone up, that'll be way more productive.
This is your biggest problem. You don't seem to understand what the definition of a mod is. You do realize that had Robin Walker went by how you think, TF2 would never exist? Im also pretty sure that if the HL2CTF devs were asked about TF2 having maps in space, we would say its "OK".People are put off rocket jumping in the Half-Life universe because it is not a HL gameplay mechanic, and CTF is a game mode mechanic so it doesn't fall under the same conceptual rules. You're basically vicariously justifying all the people who ever argued that TF2 should have maps in space because 2 bases next to each other is random as fuck anyway. If a game wasn't going to have honest HL game mechanics then why even base it off the HL universe at all (besides the fact it has a bunch of free materials readily available so it's a final product short cut).
We have no issues with people expressing their opinions about the mod. Although, I personally have issues with some of the comments that have been made in this thread because I dont believe you are getting the whole picture based off a 3 minute video, yet some of you are acting like you have given the mod a fair shake when you really havent. I think some of you are forgetting the fact that we are a team of basically 3 that is doing all this for free. To expect perfection in all areas of the mod is setting your expectations to high.I understand that many people here resonate with the saying that "If you set your goals ridiculously high and it’s a failure, you will fail above everyone else’s success."
I see nothing wrong in wanting a mod to be the best it can be and telling the mod that it can improve or has design flaws when that is an honest opinion; especially when it comes from another part of the modding community.
No offence is taken. Hopefully you dont take offense to the fact that someone that has never played the mod's opinion means very little to us though, especially when we are about to release.People here only get their knickers in a twist when the people they're trying to help lock their arms around their chest and zealously defend their WiP work because they're not used to such critical feedback and liked the idea of useless idle praise; and when that mod consists of pretty much mostly maps and a few additional weapons what else is there really to say about the mods overall aesthetic quality. If the majority of the mods content is maps and the maps aesthetics are kinda poor then the overall quality of the mods aesthetic is poor. No offence is intended when this is discussed in an honest environment.