Grinder

Grinder a10

Feb 14, 2008
1,051
931
Yeah it looks great Icarus, can't wait to see what you do with A & B ;)

Also, looks like you've kept those lovely demo jumps in at the start :D
 

Icarus

aa
Sep 10, 2008
2,245
1,210
cp_grinder_a70000.jpg

cp_grinder_a70001.jpg

cp_grinder_a70003.jpg
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
looking great man lol, you've been busy!
 

kankle_king

L4: Comfortable Member
Jan 31, 2009
161
86
I really want to give this map another try. Looong time ago when we played it the A & B points took too long to cap, so backcapping as scout was impossible, considering you needed the other scout to stay on HQ as hvy/engi. All that aside, those screens look simply amazing. You have some great design skills! Looking forward to a7 or b_1.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
Updated to Alpha 7 - Not for public use!
Download from TF2Maps

cp_grinder_a7c.jpg


-Lengthened final CP capture time
-Reduced spawn bonus for each capture
-Added detail to final CPs (incomplete)
-Removed doors
-Reduced pickups
 
Last edited:

engoldin

L2: Junior Member
Apr 10, 2009
80
10
Detailing is just staggering. Makes me wanna release with dev textures just so my map won't be compared to maps like this.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
That's the part I love about TF2 -- the fiction.

Two rival companies, operated in the exact same fashion, hidden behind public facades.
 

Termaximus

L5: Dapper Member
Jan 11, 2008
229
32
Played during the 5-09-09 game day.

Very nice detail work in the HQs. Looking forward to what you do with A and B. Like the layout and the different CP style used.

Performance was acceptable. 30+ fps, I get 40+ on Valve maps for comparison.
 

StoneFrog

L6: Sharp Member
May 28, 2008
395
81
Quite possibly the most innovative usage of Spytech I've seen yet. Made my face go:

[ame="http://www.youtube.com/watch?v=bwYzyRfNFn0"]YouTube - Facemelter retlemecaF[/ame]
 

Icarus

aa
Sep 10, 2008
2,245
1,210
I don't like how B is played, so I'm more than likely going to redo the whole thing again
 

Icarus

aa
Sep 10, 2008
2,245
1,210
Too cramped and spammy. I'm probably going to remove the walls on the second floor.