Grassland

Radaka

L420: High Member
May 24, 2009
491
244
Judging by the screenshots, you have a lot of unnecessary props. Remember that instead of just throwing them around everywhere, place them where players tend to look the most often (look at 2fort for reference, look at blue's base from reds and you'll notice that the areas where other players will be located are chock full of detail, but the upper portions of the building are only detailed in ways to break continuity and to alter the silhouette).

Other than that, the map looks very fun to play. I'll try checking it out when I get the chance (weekends).
 

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
We had wee playtest today. I felt that the layout was confusing, you need more signage to A and B. You also need to make the direct route from A - B/ B - A more obvious.
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
I like both A and B very much. They're unique and fun to play on!

C isn't too bad either, but I think it used to be a little better. There needs to be a little bit more height, especially for RED. Also, consider something a Valve employee says in the commentary for Gravel Pit: It's important to encourage a bit of a fight around the last point before BLU reaches the cap, because they'll be coming fast from all directions.
 

Mr.Late

L7: Fancy Member
Nov 27, 2009
408
157
Thanks for feedback! Of course I could use some more. :)
 

Mr.Late

L7: Fancy Member
Nov 27, 2009
408
157
cp_grassland_rc1 released:
*Some minor fixes/tweaks
*Fixed some annoying visual bugs

Download zip: http://dl.dropbox.com/u/3300848/cp_grassland/cp_grassland_rc1.zip
Download bz2: http://dl.dropbox.com/u/3300848/cp_grassland/cp_grassland_rc1.bsp.bz2

cp_grassland_rc10000.jpg
 

Languid

L5: Dapper Member
Oct 9, 2009
240
256
It's a fun map to play, the everpresent concrete walls with red trim are too early vilepickle/ tf2 quake port style for my liking. Get some height variation in the boundary walls and slap it full of wood and windows!
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Harvests trees are shoddy as hell, see if you can use YM's birch tree models:

http://forums.tf2maps.net/showthread.php?t=13061

edit: Also, your map's name is confusing. I imagined it would have grass/fields in it, not trees and industrial buildings.
 

Mr.Late

L7: Fancy Member
Nov 27, 2009
408
157
Didn't know such models exists. Thanks, I'll surely change them to next version.

Also about the name. I had to change it in a2 because the a1 name was already taken. Now the map had changed a lot from what it was. And I am not very good at coming up with map names. So, if you have any good map name ideas, post em. I might credit you. : )

E: The download link to tree model pack doesn't work.