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goldsrc: how do i open 2 doors with one button? [FIXED]

Discussion in 'Mapping Questions & Discussion' started by Twist.vmf, Jul 16, 2017.

  1. Twist.vmf

    Twist.vmf L7: Fancy Member

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    there is a part of my map were the player needs to open to big blast doors, but i don't know how to get the 2 haves of the door to open in septet directions with one button press!

    ignore the lack of lighting.

    20170716132756_1.jpg
     
  2. YM

    aa YM LVL100 YM

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    Does goldsrc not have:
    1. Multiple inputs fireable per output?
    2. Same named entities all receiving the same input?
    3. Wildcards in output targetnames?
    4. logic_relays?
     
  3. Twist.vmf

    Twist.vmf L7: Fancy Member

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    2 might work, 1-4 can't be done in gold. thanks
     
  4. Dr. Orange

    Dr. Orange L6: Sharp Member

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    There's an entity named multi_manager in Goldsource. It will fire any entities defined within its keyvalues. The format is as follows: key = the name of the entity you want to fire, value = delay before firing. You can add these keyvalue pairs with smartedit off.
     
    • Thanks Thanks x 1
  5. Lampenpam

    aa Lampenpam

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    What exactly is this?

    Can you like send an output with the target "door*" and then all entities named door-something (like door_model, door_sound, door_trigger) recieve the input?
     
  6. Freyja

    aa Freyja ¯\_(ツ)_/¯

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  7. nesman

    aa nesman oh god how did this get here

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    same named entities is what I use just the doors go in different directions
     
  8. Twist.vmf

    Twist.vmf L7: Fancy Member

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    i like how you some of you tried to use Source methods for goldsrc