- May 17, 2008
- 87
- 31
I know you hate gimmick-maps, but maybe someone want to realize this gamemodes:
Reinforcements: Like Battlefield or Star Wars Battlefront - the respawns are limited. If there isn't any respawn left, the last players still fight for victory. If all engineer-stuff is destroyed, you will win.
Sudden-Death only: There are no respawns. It's like Counter Strike.
Graffiti: It's a bit like the grafitti mode in the Tony Hawk Games. A map is cutted into sections. Let's take 2fort. The sections are for example: bridge, area in front of bridge, sewer entrance, sewer, basement, int room, stairs, spiral stairs, backyard, .... Now you have to paint as much sections as possible with your color. To do that, you have to be in the section. When you enter a section a timer starts and counts up. More players increase the speed of the timer. When you leave, the time will be saved and the color will change to your teamcolor (textures will change). If a player of the other team enter the section and beats the time, the color will change and his team will own this area. If a player of the other team join the capture, the time will stop. When the time is over, the team with the most sections will win. At the beginning all areas are neutral (grey).
Do you have gamemode ideas too?
DasMatze
Reinforcements: Like Battlefield or Star Wars Battlefront - the respawns are limited. If there isn't any respawn left, the last players still fight for victory. If all engineer-stuff is destroyed, you will win.
Sudden-Death only: There are no respawns. It's like Counter Strike.
Graffiti: It's a bit like the grafitti mode in the Tony Hawk Games. A map is cutted into sections. Let's take 2fort. The sections are for example: bridge, area in front of bridge, sewer entrance, sewer, basement, int room, stairs, spiral stairs, backyard, .... Now you have to paint as much sections as possible with your color. To do that, you have to be in the section. When you enter a section a timer starts and counts up. More players increase the speed of the timer. When you leave, the time will be saved and the color will change to your teamcolor (textures will change). If a player of the other team enter the section and beats the time, the color will change and his team will own this area. If a player of the other team join the capture, the time will stop. When the time is over, the team with the most sections will win. At the beginning all areas are neutral (grey).
Do you have gamemode ideas too?
DasMatze
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