Gamemode Ideas

Discussion in 'Mapping Questions & Discussion' started by DasMatze, Jun 7, 2008.

  1. DasMatze

    DasMatze L2: Junior Member

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    I know you hate gimmick-maps, but maybe someone want to realize this gamemodes:

    Reinforcements: Like Battlefield or Star Wars Battlefront - the respawns are limited. If there isn't any respawn left, the last players still fight for victory. If all engineer-stuff is destroyed, you will win.

    Sudden-Death only: There are no respawns. It's like Counter Strike.

    Graffiti: It's a bit like the grafitti mode in the Tony Hawk Games. A map is cutted into sections. Let's take 2fort. The sections are for example: bridge, area in front of bridge, sewer entrance, sewer, basement, int room, stairs, spiral stairs, backyard, .... Now you have to paint as much sections as possible with your color. To do that, you have to be in the section. When you enter a section a timer starts and counts up. More players increase the speed of the timer. When you leave, the time will be saved and the color will change to your teamcolor (textures will change). If a player of the other team enter the section and beats the time, the color will change and his team will own this area. If a player of the other team join the capture, the time will stop. When the time is over, the team with the most sections will win. At the beginning all areas are neutral (grey).

    Do you have gamemode ideas too?

    DasMatze
     
    Last edited: Jun 7, 2008
  2. Nineaxis

    aa Nineaxis Quack Doctor

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    Trojan Horse: Payload style map where a team gets into a giant robot that moves down the track to blow up the other team's base. After capturing the first point on the route, a respawn in the robot would activate, and would be used as a rolling base.

    With the right style of modelling the robot, it wouldn't be too gimmicky.
     
  3. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    Sudden Death noclip: Noclip trough the map and try to kill eachother, no respawning
     
  4. Jazz

    Jazz L5: Dapper Member

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    Zombie Attack: One pyro starts out as the "zombie" and whoever he catches on fire turns into another pyro zombie until there are no humans left.

    (I REALLY want a zombie mode for TF2)
     
  5. ChickenHunter

    ChickenHunter L4: Comfortable Member

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    HEY THAT WAS MY IDEA! YOU STOLE IT
     
  6. The Asylum

    aa The Asylum

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    There's one mode I've been toying around with I call Special Delivery, where BLU has to run RED's intel into RED's base, and RED has to stop them. Or have one or two neutral intel that RED and BLU can both carry that they must run into the opposing base.

    I'm also thinking of doing a TC style map like this.
     
  7. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    Butsex:Try to get one person down to the knees, than rape him :D
     
  8. DasMatze

    DasMatze L2: Junior Member

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    There is already a map with that style of CTF. I think it's ctf_crossover. The intel works like a bomb which you have to bring to the enemy.

    DasMatze
     
  9. YM

    aa YM LVL100 YM

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    [​IMG]

    I like the zombie idea, not too keen on the burning though, I've heard about some infection medics used to do. perhaps the medic has a syringe as a weapon and has to stab people to 'infect' them
     
  10. Nineaxis

    aa Nineaxis Quack Doctor

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    My robot, my game mode. :thumbup1:
     
  11. YM

    aa YM LVL100 YM

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    Its more like this: "This is the internet, no matter how original your idea seems, someone else has thought of it before."
     
  12. Spike

    Spike L10: Glamorous Member

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    I've got an idea, what about a team have to plant a bomb on a strategic site and wait 30 seconds until it explode, and the other team have to defuse it. It's so original and amzing I think I'm going to do it I'm so excited I have invented a new gameplay mode I'll maybe be famouse and I'll earn lots of millions
     
  13. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    The way the medic class used to work, your medic item (it was just a health kit from HL1 and you had to be next to someone to use it) would heal your teammates or infect your enemies. And then if they came in contact with anyone (and idiots usually ran back to their spawn) then that person would get infected. It lasted until you died or a medic cured you.

    Could always have a zombie mode where one person starts out infected, and then whoever they get (kill, tag, etc) also becomes infected, yet the original person doesn't become healthy again. Eventually it would be everyone against 1 person.
     
  14. Smyger

    Smyger L1: Registered

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    I posted a list of possible alterations to PayLoad i nthe Steam TF2 Forums awhile back.
    I think the best one was Tug of War, in which both teams begin at their side of the map, with the cart at the center. Both teams have to try and pull the cart into their own area.
    The one team that has the cart at their side at the end of the time wins.
    If the cart is in the non-team area(between the teams) the cart starts sliding towards the center, and when it reaches it it's a stalemate.

    Here's a link the the thead at the Steam TF2 Forums, anyway:
    http://forums.steampowered.com/forums/showthread.php?t=683462&highlight=Payload

    If this mode is known here. If I was't the first to come up with it, then I'm sorry for posting.
     
  15. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    How about, there are two teams, a flag in each teams base, each team has to retrieve the opposing teams flag (or intel, for originality) from said teams base and take it to their own. I was thinking of calling it capture the flag. I dunno if this has been done before though.. i'm pretty sure i'm the first to think of it.