Galleria

PD Galleria rc3

Zeus

Not a Krusty Krab
aa
Oct 15, 2014
1,346
561
Zeus submitted a new resource:

Mall - Peak consumerism

A player destruction reimaging of Nucleus

Take your family to the mall and experience all the wonderful shops and stop by the ice skating rink to put presents under the tree! The zamboni driver is not exactly a happy guy so be careful about him...

Almost everything in this right now is a placeholder

Read more about this resource...
 

Zeus

Not a Krusty Krab
aa
Oct 15, 2014
1,346
561
Zeus updated Mall with a new update entry:

Go for a skate, go on a date!

- shrank cap zone area
- increase size of zamboni
- change path of zamboni
- change kill trigger shape on zamboni
- add cover around the rink
- add cover around the upper catwalks
- removed clipping on various props
- replaced spawn doors with window'd doors
- add patches under health and ammos
- add more health and ammos
- setup locations for a first date
- remove light glows
- fix some stuck spots on mid
- voice lines

Read the rest of this update entry...
 

Zeus

Not a Krusty Krab
aa
Oct 15, 2014
1,346
561
Zeus updated Mall with a new update entry:

Sounds good

- Increase cap zone size
- Change cap zone marker to look not bad
- Add (almost) final version of Zamboni machine
- Add cues to zamboni
- Fix clipping on zamboni garage
- Add a no entry sign to zamboni garage
- Add basic soundscape
- Fix voice line issues
- Adjust ice texture
- Fix clipping on many props

Read the rest of this update entry...
 

Zeus

Not a Krusty Krab
aa
Oct 15, 2014
1,346
561

Zeus

Not a Krusty Krab
aa
Oct 15, 2014
1,346
561

Zeus

Not a Krusty Krab
aa
Oct 15, 2014
1,346
561
Zeus updated Mall with a new update entry:

I cant believe peanut butter isnt green...

- Make glass near spawn rooms opaque
- Fix small seams
- Turn prop dynamic gameplay signs to prop statics (no need to waste edits)
- Add railings
- Zamboni more blood skins
- Zamboni wheel anims match speed
- Zamboni turning animations
- Remove collision on more light props
- Allow players to stand on top of Zamboni
- Add icons to HUD
- Possibly fixed the VO sounding too quiet? (Need feedback on this)
- Reconfigured spawn rooms to put more emphasis on side
- Bring resupply closer to exits to...

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Sae35™

L2: Junior Member
Jan 3, 2023
86
32
One thing I'd like to note that you can consistently get the zamboni stuck very consistently in a certain spot. It's seems to be in only two spots when standing on the zamboni in a certain spot.

I only got it stuck here once.
20231024005355_1.jpg


I was able to get it stuck here very consistently.
20231024005431_1.jpg


Overall though, seems like a nice reimagining of Nucleus so far. Always nice to see a map take up the mall aesthetic.
 

Zeus

Not a Krusty Krab
aa
Oct 15, 2014
1,346
561
Zeus updated Galleria with a new update entry:

Hi, my name is Galleria

  • Added menu to Conquistador
  • Fixed nodraw seams in cinema near escalators
  • Fixed menu material for use on brush faces instead of decals
  • Added payload vscript logic so zamboni cant get stuck any more
  • Removed collision on some props near blue spawn loading bay
  • Changed props_diner tables, milkshakes, fries and burgers to use the mall specific ones
  • Fixed areaportal window near red spawn
  • Fixed intercom in ticket booth clipping into other props
  • Fixed the black walls...

Read the rest of this update entry...
 

Zeus

Not a Krusty Krab
aa
Oct 15, 2014
1,346
561
Zeus updated Galleria with a new update entry:

It launches!

General Changes
  • New lighting pass
  • Cubemap pass
  • Ice resurfacer kill icon added (not implemented in map)
  • Fix clipping of one of the escalator models
  • Update LODs and phys for clothing models
  • Finale effects
  • Soundscapes
Bug Fixes:
  • Fixed being able to build in Red spawn
  • Fixed dupe brushes causing z-fighting
  • Fixed z-fighting on areaportal window near red

Read the rest of this update entry...
 

Gravidea

L6: Sharp Member
Apr 17, 2017
261
108
Map's looking great!

Found a weird texture issue here while having a look around the map, though.

1700316590319.png

Also a small note, but I love that some of the small restaurants are open for you to walk into and not just clipped so you can't enter somehow. Seems like they'll be good spots to hide, or for a Spy to decloak. I like it!
 
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